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mirror of https://github.com/exane/not-gwent-online synced 2024-11-23 19:36:53 +00:00
not-gwent-online/server/Battle.js
2015-06-22 21:13:03 +02:00

299 lines
7.3 KiB
JavaScript

var Battleside = require("./Battleside");
var Card = require("./Card");
var shortid = require("shortid");
var Battle = (function(){
var Battle = function(id, p1, p2, socket){
if(!(this instanceof Battle)){
return (new Battle(id, p1, p2, socket));
}
/**
* constructor here
*/
this.events = {};
this._id = id;
this._user1 = p1;
this._user2 = p2;
this.socket = socket;
this.channel = {};
};
var r = Battle.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r.p1 = null;
r.p2 = null;
r._user1 = null;
r._user2 = null;
r.turn = 0;
r.socket = null;
r.channel = null;
r._id = null;
r.events = null;
r.init = function(){
/*PubSub.subscribe("update", this.update.bind(this));*/
this.on("Update", this.update);
/*
this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
this.channel = this.socket.subscribe(this._id);
this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
this.p1.foe = this.p2;
this.p2.foe = this.p1;
this.p1.setUpWeatherFieldWith(this.p2);
this.start();
}
r.start = function(){
this.p1.setLeadercard();
this.p2.setLeadercard();
this.p1.draw(10);
this.p2.draw(10);
/*this.p1.hand.add(Card("commanders_horn"));
this.p2.hand.add(Card("commanders_horn"));*//*
this.p1.hand.add(Card("ciaran_aep_easnillien"));
this.p2.hand.add(Card("ciaran_aep_easnillien"));*//*
*//*this.p1.hand.add(Card("decoy"));
this.p2.hand.add(Card("decoy"));*//*
this.p1.hand.add(Card("milva"));
this.p2.hand.add(Card("milva"));
this.p1.hand.add(Card("havekar_healer"));
this.p2.hand.add(Card("havekar_healer"));
this.p1.hand.add(Card("toruviel"));
this.p2.hand.add(Card("toruviel"));
this.p1.hand.add(Card("vrihedd_brigade_recruit"));
this.p2.hand.add(Card("vrihedd_brigade_recruit"));
this.p1.hand.add(Card("impenetrable_fog"));
this.p2.hand.add(Card("impenetrable_fog"));*/
/*
this.p1.hand.add(Card("commanders_horn"));
this.p1.hand.add(Card("commanders_horn"));
this.p2.hand.add(Card("commanders_horn"));*/
/*
this.p1.hand.add(Card("biting_frost"));
this.p2.hand.add(Card("biting_frost"));
this.p1.hand.add(Card("torrential_rain"));
this.p2.hand.add(Card("torrential_rain"));
this.p1.hand.add(Card("clear_weather"));
this.p2.hand.add(Card("clear_weather"));*//*
this.p1.hand.add(Card("kaedweni_siege_expert"));
this.p2.hand.add(Card("kaedweni_siege_expert"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));
this.p1.hand.add(Card("ballista"));
this.p2.hand.add(Card("ballista"));*/
/*
this.p1.hand.add(Card("dun_banner_medic"));
this.p2.hand.add(Card("dun_banner_medic"));
this.p1.hand.add(Card("isengrim_faoiltiarnah"));
this.p2.hand.add(Card("isengrim_faoiltiarnah"));*/
/*this.p1.addToDiscard([Card("kaedweni_siege_expert")]);
this.p2.addToDiscard([Card("kaedweni_siege_expert")]);*/
/*
this.p1.hand.add(Card("decoy"));
this.p1.hand.add(Card("impenetrable_fog"));
this.p2.hand.add(Card("decoy"));
this.p2.hand.add(Card("impenetrable_fog"));*/
this.update();
/*PubSub.subscribe("nextTurn", this.switchTurn.bind(this));*/
this.on("NextTurn", this.switchTurn);
this.switchTurn(Math.random() > .5 ? this.p1 : this.p2);
}
r.switchTurn = function(side, __flag){
__flag = typeof __flag == "undefined" ? 0 : 1;
if(!(side instanceof Battleside)){
console.trace("side is not a battleside!");
return
}
if(side.isPassing()){
if(__flag){
return this.startNextRound();
}
return this.switchTurn(side.foe, 1);
}
this.runEvent("EachTurn");
this.runEvent("Turn" + side.getID());
console.log("current Turn: ", side.getName());
}
r.startNextRound = function(){
var loser = this.checkRubies();
if(this.checkIfIsOver()){
console.log("its over!");
this.update();
return;
}
this.p1.resetNewRound();
this.p2.resetNewRound();
console.log("start new round!");
this.update();
this.switchTurn(loser);
}
r.update = function(){
this._update(this.p1);
this._update(this.p2);
}
r._update = function(p){
p.send("update:info", {
info: p.getInfo(),
leader: p.field[Card.TYPE.LEADER].get()[0]
})
p.send("update:hand", {
cards: JSON.stringify(p.hand.getCards())
});
p.send("update:fields", {
close: p.field[Card.TYPE.CLOSE_COMBAT].getInfo(),
ranged: p.field[Card.TYPE.RANGED].getInfo(),
siege: p.field[Card.TYPE.SIEGE].getInfo(),
weather: p.field[Card.TYPE.WEATHER].getInfo()
})
}
r.send = function(event, data){
this.channel.publish({
event: event,
data: data
});
}
r.runEvent = function(eventid, ctx, args, uid){
ctx = ctx || this;
uid = uid || null;
args = args || [];
var event = "on" + eventid;
if(!this.events[event]){
return;
}
if(uid){
var obj = this.events[event][uid];
obj.cb = obj.cb.bind(ctx)
obj.cb.apply(ctx, obj.onArgs.concat(args));
}
else {
for(var _uid in this.events[event]) {
var obj = this.events[event][_uid];
obj.cb = obj.cb.bind(ctx)
obj.cb.apply(ctx, obj.onArgs.concat(args));
}
}
this.update();
}
r.on = function(eventid, cb, ctx, args){
ctx = ctx || null;
args = args || [];
var event = "on" + eventid;
var uid_event = shortid.generate();
var obj = {};
if(!ctx){
obj.cb = cb;
}
else {
obj.cb = cb.bind(ctx);
}
obj.onArgs = args;
if(!(event in this.events)){
/*this.events[event] = [];*/
this.events[event] = {};
}
if(typeof cb !== "function"){
throw new Error("cb not a function");
}
this.events[event][uid_event] = obj;
return uid_event;
}
r.off = function(eventid, uid){
uid = uid || null;
var event = "on" + eventid;
if(!this.events[event]) return;
if(uid){
this.events[event][uid] = null;
delete this.events[event][uid];
return;
}
for(var _uid in this.events[event]){
this.events[event][_uid] = null;
delete this.events[event][_uid];
}
}
r.checkIfIsOver = function(){
return !(this.p1.getRubies() && this.p2.getRubies());
}
r.checkRubies = function(){
var scoreP1 = this.p1.getScore();
var scoreP2 = this.p2.getScore();
if(scoreP1 > scoreP2){
this.p2.removeRuby();
return this.p2;
}
if(scoreP2 > scoreP1){
this.p1.removeRuby();
return this.p1;
}
//tie
this.p1.removeRuby();
this.p2.removeRuby();
return Math.random() > 0.5 ? this.p1 : this.p2;
}
r.userLeft = function(sideName){
var side = this[sideName];
side.foe.send("foe:left", null, true);
}
r.shutDown = function(){
this.channel = null;
}
return Battle;
})();
module.exports = Battle;