mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
132 lines
3.3 KiB
JavaScript
132 lines
3.3 KiB
JavaScript
module.exports = {
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"agile": {
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},
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"medic": {
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},
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"morale_boost": {
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onAfterPlace: function(card) {
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var field = this.field[card.getType()];
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var cards = field.get();
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cards.forEach(function(_card) {
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if(_card.getID() == card.getID()) return;
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if(_card.getRawPower() === -1) return;
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_card.boost(1);
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})
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}
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},
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"muster": {
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onAfterPlace: function(card){
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var name = card.getName();
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var self = this;
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var cards = this.deck.find("name", name);
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cards.forEach(function(_card) {
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self.deck.removeFromDeck(_card);
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this.placeCard(_card);
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})
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}
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},
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"tight_bond": {
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onAfterPlace: function(card){
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var field = this.field[card.getType()];
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var cards = field.get();
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var lastInsert = cards.length;
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if(lastInsert < 2) return;
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if(cards[lastInsert - 2].getName() == cards[lastInsert - 1].getName()){
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cards[lastInsert - 2].boost(+cards[lastInsert - 2].getPower());
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cards[lastInsert - 1].boost(+cards[lastInsert - 1].getPower());
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}
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}
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},
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"spy": {
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changeSide: true,
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onAfterPlace: function(card){
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this.draw(2);
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}
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},
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"weather_fog": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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},
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onEachCardPlace: function(card) {
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var targetRow = card.constructor.TYPE.RANGED;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"weather_rain": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.SIEGE;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"weather_frost": {
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onEachTurn: function(card) {
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var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
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var forcedPower = 1;
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var field1 = this.field[targetRow].get();
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var field2 = this.foe.field[targetRow].get();
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var field = field1.concat(field2);
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field.forEach(function(_card) {
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if(_card.getRawAbility() == "hero") return;
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_card.setForcedPower(forcedPower);
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});
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}
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},
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"clear_weather": {
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onAfterPlace: function(card) {
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var targetRow = card.constructor.TYPE.WEATHER;
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var field = this.field[targetRow].get();
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//todo: remove weather cards
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}
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},
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"decoy": {
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replaceWith: true
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},
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"foltest_leader1": {
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onActivate: function() {
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var cards = this.deck.find("key", "impenetrable_fog")
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if(!cards.length) return;
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var card = this.deck.removeFromDeck(cards[0]);
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this.placeCard(card);
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}
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}
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} |