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mirror of https://github.com/exane/not-gwent-online synced 2024-10-31 10:36:53 +00:00
not-gwent-online/assets/data/abilities.js
2015-07-04 18:43:26 +02:00

357 lines
10 KiB
JavaScript

module.exports = {
"agile": {
name: "agile",
description: "Agile: Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.",
cancelPlacement: true,
onBeforePlace: function(card){
var self = this;
this.send("played:agile", {cardID: card.getID()}, true);
this.on("agile:setField", function(type){
self.off("agile:setField");
card.changeType(type)
self.placeCard(card, {
disabled: true
});
self.hand.remove(card);
})
}
},
"medic": {
name: "medic",
description: "Medic: Choose one card from your discard pile (excluding heroes / special cards) to play instantly.",
waitResponse: true,
onAfterPlace: function(card){
var discard = this.getDiscard();
discard = this.filter(discard, {
"ability": "hero",
"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
})
this.send("played:medic", {
cards: JSON.stringify(discard)
}, true);
this.sendNotificationTo(this.foe, this.getName() + " chooses a card from discard pile.")
}
},
"morale_boost": {
name: "morale_boost",
description: "Morale Boost: Adds +1 strength to all units in the row, excluding itself.",
onEachCardPlace: function(card){
var field = this.field[card.getType()];
var id = card.getID();
if(!field.isOnField(card)){
field.get().forEach(function(_card){
if(_card.getID() == id) return;
if(_card.hasAbility("hero")) return;
if(_card.getType() != card.getType()) return;
_card.setBoost(id, 0);
})
this.off("EachCardPlace", card.getUidEvents("EachCardPlace"));
return;
}
field.get().forEach(function(_card){
if(_card.getID() == id) return;
if(_card.hasAbility("hero")) return;
if(_card.getType() != card.getType()) return;
_card.setBoost(id, 1);
})
}
},
"muster": {
name: "muster",
description: "Muster: Find any cards with the same name in your deck and play them instantly.",
onAfterPlace: function(card){
var musterType = card.getMusterType();
var self = this;
var cardsDeck = this.deck.find("musterType", musterType);
var cardsHand = this.hand.find("musterType", musterType);
cardsDeck.forEach(function(_card){
if(_card.getID() === card.getID()) return;
self.deck.removeFromDeck(_card);
self.placeCard(_card, {
suppress: "muster"
});
})
cardsHand.forEach(function(_card){
if(_card.getID() === card.getID()) return;
self.hand.remove(_card);
self.placeCard(_card, {
suppress: "muster"
});
})
}
},
"tight_bond": {
name: "tight_bond",
description: "Tight Bond: Place next to a card with the name same to double the strength of both cards.",
tightBond: true
},
"spy": {
name: "spy",
description: "Spy: Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.",
changeSide: true,
onAfterPlace: function(){
this.draw(2);
this.sendNotification(this.getName() + " activated Spy! Draws +2 cards.")
}
},
"weather_fog": {
name: "weather_fog",
description: "Sets the strength of all Ranged Combat cards to 1 for both players.",
weather: 1/*,
onEachTurn: function(card){
var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.RANGED;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
},
"weather_rain": {
name: "weather_rain",
description: "Sets the strength of all Siege Combat cards to 1 for both players.",
weather: 2
/*onEachTurn: function(card){
var targetRow = card.constructor.TYPE.SIEGE;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.SIEGE;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
},
"weather_frost": {
name: "weather_frost",
description: "Sets the strength of all Close Combat cards to 1 for both players.",
weather: 0
/*
onEachTurn: function(card){
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
},
onEachCardPlace: function(card){
var targetRow = card.constructor.TYPE.CLOSE_COMBAT;
var forcedPower = 1;
var field1 = this.field[targetRow].get();
var field2 = this.foe.field[targetRow].get();
var field = field1.concat(field2);
field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(forcedPower);
});
}*/
},
"weather_clear": {
name: "weather_clear",
description: "Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects.",
weather: 5
/*onAfterPlace: function(card){
var targetRow = card.constructor.TYPE.WEATHER;
var field = this.field[targetRow];
field.removeAll();
for(var i = card.constructor.TYPE.CLOSE_COMBAT; i < card.constructor.TYPE.SIEGE; i++) {
var _field1, _field2, _field;
_field1 = this.field[i].get();
_field2 = this.foe.field[i].get();
_field = _field1.concat(_field2);
_field.forEach(function(_card){
if(_card.getRawAbility() == "hero") return;
_card.setForcedPower(-1);
});
}
}*/
},
"decoy": {
name: "decoy",
description: "Decoy: Swap with a card on the battlefield to return it to your hand.",
replaceWith: true
},
"scorch_card": {
name: "scorch",
description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
scorch: true,
removeImmediately: true,
nextTurn: true
},
"scorch": {
name: "scorch",
description: "Scorch: Destroy your enemy's strongest close combat unit(s) if the combined strength of all of his or her combat unit(s) is 10 or more.",
scorchMelee: true
},
"commanders_horn": {
name: "commanders_horn",
description: "Commander's Horn: Doubles the strength of all unit cards in a row. Except this card.",
commandersHorn: true
},
"commanders_horn_card": {
name: "commanders_horn",
description: "Commander's Horn: Doubles the strength of all unit cards in a row. Limited to 1 per row.",
cancelPlacement: true,
commandersHorn: true,
isCommandersHornCard: true
},
"foltest_leader1": {
name: "",
description: "",
onActivate: function(){
var cards = this.deck.find("key", "impenetrable_fog")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
},
"foltest_leader2": {
name: "",
description: "",
onActivate: function(){
this.setWeather(5);
}
},
"foltest_leader3": {
name: "",
description: "Doubles the strength of all Siege units, unless a Commander's Horn is already in play on that row",
onActivate: function(){
this.setHorn("commanders_horn", 2);
}
},
"foltest_leader4": {
name: "",
description: "",
onActivate: function(){
//scorch siege
}
},
"francesca_leader1": {
name: "",
description: "",
onActivate: function(){
var cards = this.deck.find("key", "biting_frost")
if(!cards.length) return;
var card = this.deck.removeFromDeck(cards[0]);
this.placeCard(card);
}
},
"francesca_leader2": {
name: "Francesca Findabair the Beautiful",
description: "Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row).",
onActivate: function(){
this.setHorn("commanders_horn", 1);
}
},
"francesca_leader3": {
name: "",
description: "",
onActivate: function(){
}
},
"francesca_leader4": {
name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader1": {
name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader2": {
name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader3": {
name: "",
description: "",
onActivate: function(){
}
},
"eredin_leader4": {
name: "Eredin King of the Wild Hunt",
description: "Double the strength of all your Close Combat units (unless a Commander's Horn is also present on that row).",
onActivate: function(){
this.setHorn("commanders_horn", 0);
}
},
"emreis_leader4": {
name: "Emhyr vas Emreis the Relentless",
description: "Draw a card from your opponent's discard pile.",
waitResponse: true,
onActivate: function(card){
var discard = this.foe.getDiscard();
discard = this.filter(discard, {
"ability": "hero",
"type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER]
})
this.send("played:emreis_leader4", {
cards: JSON.stringify(discard)
}, true);
}
},
"hero": {
name: "hero",
description: "Hero: Not affected by special cards, weather cards or abilities."
}
}