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not-gwent-online/server/server.js
2015-07-05 12:27:19 +02:00

47 lines
1.0 KiB
JavaScript

var argv = require('minimist')(process.argv.slice(2));
global.connections = require("./Connections")();
global.matchmaking = require("./Matchmaker")();
global.Room = require("./Room");
global.User = require("./User");
/*global.Socket = require("./Socket");*/
var app = require('http').createServer();
global.io = require("socket.io")(app);
app.listen(16918);
var admin = io.of("/admin");
io.on("connection", function(socket) { //global connection
var user;
connections.add(user = User(socket));
console.log("new user ", user.getName());
socket.on("disconnect", function() {
connections.remove(user);
user.disconnect();
console.log("user ", user.getName(), " disconnected");
user = null;
//io.emit("update:playerOnline", connections.length());
})
io.emit("update:playerOnline", connections.length());
})
admin.on("connection", function(socket) {
socket.on("sendMessage", function(msg) {
console.log("admin send msg: " + msg);
io.emit("notification", {
message: msg
})
})
})