mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
96 lines
2.5 KiB
JavaScript
96 lines
2.5 KiB
JavaScript
var app = require('http').createServer();
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global.io = require("socket.io")(app);
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var User = require("./User");
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var Connections = require("./Connections");
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var Battle = require("./Battle");
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var Npc = require("./Npc");
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var Room = require("./Room");
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var Socket = (function(){
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var Socket = function(){
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if(!(this instanceof Socket)){
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return (new Socket());
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}
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/**
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* constructor here
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*/
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this.connections = Connections();
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/*
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this.matchmaker = Matchmaker(this.connections);
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*/
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this.roomCollection = {};
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app.listen(this.port);
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this.io = io;
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this._events();
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};
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var r = Socket.prototype;
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/**
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* methods && properties here
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* r.property = null;
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* r.getProperty = function() {...}
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*/
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r.io = null;
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r.port = 16918;
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r.connections = null;
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r.roomCollection = null;
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/*
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r.matchmaker = null;
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*/
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r._events = function(){
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var self = this;
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this.io.on("connection", function(socket){
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var user = User(socket);
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self.connections.add(user);
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console.log("new user ", user.getName());
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socket.on("request:name", function(data){
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if(data && data.name){
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user.setName(data.name);
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}
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socket.emit("response:name", {name: user.getName()});
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})
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socket.on("request:createRoom", function(){
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var room = Room();
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self.roomCollection[room.getID()] = room;
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room.join(user);
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console.log("room %s created by %s", room.getID(), user.getName());
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user.send("response:createRoom", room.getID());
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})
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socket.on("request:joinRoom", function(){
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console.log("joinroom");
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var interval = setInterval(function(){
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for(var key in self.roomCollection) {
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var room = self.roomCollection[key];
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if(!room.isOpen()) continue;
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room.join(user);
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clearInterval(interval);
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console.log("user %s joined room %s", user.getName(), room.getID());
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user.send("response:joinRoom", room.getID());
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}
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}, 1000);
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})
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socket.on("request:roomData", function(){
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var room = user.getRoom();
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var players = room.getPlayers();
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user.send("response:roomData", {players: players});
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})
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socket.on("disconnect", function(){
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self.connections.remove(user);
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user.disconnect();
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})
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socket.on("request:gameLoaded", function(data){
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self.roomCollection[data._roomID].setReady(user);
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})
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});
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}
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return Socket;
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})();
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module.exports = Socket; |