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not-gwent-online/server/Matchmaker.js
2015-06-24 18:22:56 +02:00

74 lines
1.4 KiB
JavaScript

var Promise = require("promise");
var Matchmaker = (function(){
var Matchmaker = function(){
if(!(this instanceof Matchmaker)){
return (new Matchmaker());
}
/**
* constructor here
*/
this._connections = connections;
this._queue = [];
};
var r = Matchmaker.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r._queue = null;
r._connections = null;
r.removeFromQueue = function(user){
for(var i = 0; i < this._queue.length; i++) {
var u = this._queue[i];
if(u.getID() === user.getID()) {
user._inQueue = false;
return this._queue.splice(i, 1);
}
}
}
r.findOpponent = function(user){
var c = connections;
var found = this._checkForOpponent();
if(found){
var room = Room();
c.roomCollection[room.getID()] = room;
room.join(user);
room.join(found);
user._inQueue = false;
found._inQueue = false;
return room;
}
this._getInQueue(user);
}
r._getInQueue = function(user){
console.log(user.getName() + " joined in queue");
this._queue.push(user);
user._inQueue = true;
}
r._checkForOpponent = function(){
if(!this._queue.length) return null;
var foe = this._queue.splice(0, 1)[0];
foe._inQueue = false;
return foe;
}
return Matchmaker;
})();
module.exports = Matchmaker;