not-gwent-online/server/User.js

141 lines
2.7 KiB
JavaScript

var User = (function(){
var User = function(socket){
if(!(this instanceof User)){
return (new User(socket));
}
/**
* constructor here
*/
this.socket = socket;
this._rooms = [];
this._id = socket.id;
this.generateName();
this._events();
};
var r = User.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r._id = null;
r._name = null;
r._rooms = null;
r._inQueue = false;
r.socket = null;
r.disconnected = false;
r.getID = function(){
return this._id;
}
r.send = function(event, data, room){
room = room || null;
data = data || null;
if(!room){
this.socket.emit(event, data);
}
else {
this.socket.to(room).emit(event, data);
}
}
r.generateName = function(){
var name = "Guest" + (((Math.random() * 8999) + 1000) | 0);
this._name = name;
return name;
}
r.setName = function(name) {
name = name.slice(0, 20);
console.log("user name changed from %s to %s", this._name, name);
this._name = name;
}
r.getName = function() {
return this._name;
}
r.getRoom = function() {
return this._rooms[0];
}
r.setDeck = function(deck) {
//console.log("set deck: ", deck);
this._deck = deck;
}
r.getDeck = function() {
return this._deck;
}
r.addRoom = function(room) {
this._rooms.push(room);
}
r.cleanUp = function() {
for(var i=0; i<this._rooms.length; i++) {
var room = this._rooms[i];
if(room[i] === null) {
this._rooms.splice(i, 1);
return this.cleanUp();
}
}
}
r.disconnect = function() {
var self = this;
this.disconnected = true;
matchmaking.removeFromQueue(this);
this._rooms.forEach(function(room) {
room.leave(self);
if(!room.hasUser()) {
//console.log("Remove room: ", room.getID());
room = null;
}
})
this.cleanUp();
}
r._events = function() {
var socket = this.socket;
var self = this;
socket.on("request:name", function(data){
if(data && data.name){
self.setName(data.name);
}
socket.emit("response:name", {name: self.getName()});
})
socket.on("request:matchmaking", function() {
if(self._inQueue) return;
matchmaking.findOpponent(self);
});
socket.on("request:gameLoaded", function(data){
//console.log(data);
connections.roomCollection[data._roomID].setReady(self);
})
socket.on("set:deck", function(data) {
//console.log(data);
if(data && data.deck){
self.setDeck(data.deck);
}
})
}
return User;
})();
module.exports = User;