var app = require('http').createServer(); global.io = require("socket.io")(app); var User = require("./User"); var Connections = require("./Connections"); var Battle = require("./Battle"); var Npc = require("./Npc"); var Room = require("./Room"); /* var Matchmaker = require("./Matchmaker"); */ var Socket = (function(){ var Socket = function(){ if(!(this instanceof Socket)){ return (new Socket()); } /** * constructor here */ this.connections = Connections(); /* this.matchmaker = Matchmaker(this.connections); */ this.roomCollection = {}; app.listen(this.port); this.io = io; this._events(); }; var r = Socket.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r.io = null; r.port = 16918; r.connections = null; r.roomCollection = null; /* r.matchmaker = null; */ r._events = function(){ var self = this; this.io.on("connection", function(socket){ var user = User(socket); self.connections.add(user); console.log("new user ", user.getName()); socket.on("request:name", function(data){ if(data && data.name){ user.setName(data.name); } socket.emit("response:name", {name: user.getName()}); }) socket.on("request:createRoom", function(){ var room = Room(); self.roomCollection[room.getID()] = room; room.join(user); console.log("room %s created by %s", room.getID(), user.getName()); user.send("response:createRoom", room.getID()); }) socket.on("request:joinRoom", function(){ console.log("joinroom"); var interval = setInterval(function(){ /*self.roomCollection.forEach(function(room) { if(room.isOpen()) { room.join(user); clearInterval(interval); console.log("user %s joined room %s", user.getName(), room.getID()); user.send("response:joinRoom", room.getID()); } });*/ for(var key in self.roomCollection) { var room = self.roomCollection[key]; if(!room.isOpen()) continue; room.join(user); clearInterval(interval); console.log("user %s joined room %s", user.getName(), room.getID()); user.send("response:joinRoom", room.getID()); } }, 1000); }) socket.on("request:roomData", function(){ var room = user.getRoom(); var players = room.getPlayers(); user.send("response:roomData", {players: players}); }) socket.on("disconnect", function(){ self.connections.remove(user); user.disconnect(); }) socket.on("request:gameLoaded", function(data){ self.roomCollection[data._roomID].setReady(user); }) }); } return Socket; })(); module.exports = Socket;