var CardData = require("../assets/data/cards"); var AbilityData = require("../assets/data/abilities"); var Card = (function(){ var Card = function(key){ if(!(this instanceof Card)){ return (new Card(key)); } /** * constructor here */ this._key = key; this._data = CardData[key]; this._boost = 0; this._forcedPower = -1; this._init(); }; var r = Card.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r._key = null; r._data = null; r._id = null; r._owner = null; r._boost = null; r._forcedPower = null; Card.__id = 0; Card.TYPE = { CLOSE_COMBAT: 0, RANGED: 1, SIEGE: 2, LEADER: 3, SPECIAL: 4, WEATHER: 5 }; r._init = function(){ this._id = ++Card.__id; } r.getName = function(){ return this._data.name; } r.getPower = function(){ if(this._forcedPower > -1) { return this._forcedPower + this._boost; } return this._data.power + this._boost; } r.setForcedPower = function(nr) { this._forcedPower = nr; } r.getRawAbility = function() { return this._data.ability; } r.getAbility = function(){ return AbilityData[this._data.ability]; } r.getImage = function(){ return "../assets/cards/" + this._data.img + ".png"; } r.getFaction = function(){ return this._data.faction; } r.getType = function(){ return this._data.type; } r.getKey = function(){ return this._key; } r.getId = function(){ return this._id; } r.boost = function(nr) { this._boost += nr; } r.getProperty = function(prop){ return this._data[prop]; } return Card; })(); module.exports = Card;