var Battleside = require("./Battleside"); var Card = require("./Card"); var Battle = (function(){ var Battle = function(id, p1, p2, socket){ if(!(this instanceof Battle)){ return (new Battle(id, p1, p2, socket)); } /** * constructor here */ this.events = {}; this._id = id; this._user1 = p1; this._user2 = p2; this.socket = socket; this.channel = {}; }; var r = Battle.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r.p1 = null; r.p2 = null; r._user1 = null; r._user2 = null; r.turn = 0; r.socket = null; r.channel = null; r._id = null; r.events = null; r.init = function(){ /*PubSub.subscribe("update", this.update.bind(this));*/ this.on("Update", this.update); this.channel = this.socket.subscribe(this._id); this.p1 = Battleside(this._user1.getName(), 0, this, this._user1); this.p2 = Battleside(this._user2.getName(), 1, this, this._user2); this.p1.foe = this.p2; this.p2.foe = this.p1; this.p1.setUpWeatherFieldWith(this.p2); this.start(); } r.start = function(){ this.p1.setLeadercard(); this.p2.setLeadercard(); this.p1.draw(10); this.p2.draw(10); this.p1.hand.add(Card("decoy")); this.p1.hand.add(Card("impenetrable_fog")); this.p2.hand.add(Card("decoy")); this.p2.hand.add(Card("impenetrable_fog")); this.update(); /*PubSub.subscribe("nextTurn", this.switchTurn.bind(this));*/ this.on("NextTurn", this.switchTurn); this.switchTurn(Math.random() > .5 ? this.p1 : this.p2); } r.switchTurn = function(side, __flag){ __flag = typeof __flag == "undefined" ? 0 : 1; //var side = this.turn++ % 2 ? this.p1 : this.p2; /*if(__flag instanceof Battleside) { side = __flag; }*/ if(side.isPassing()){ if(__flag){ return this.startNextRound(); } return this.switchTurn(side.foe, 1); } /*PubSub.publish("onEachTurn");*/ this.runEvent("EachTurn"); /* PubSub.publish("turn/" + side.getID());*/ this.runEvent("Turn" + side.getID()); console.log("current Turn: ", side.getName()); } r.startNextRound = function(){ var loser = this.checkRubies(); if(this.checkIfIsOver()){ console.log("its over!"); return; } this.p1.resetNewRound(); this.p2.resetNewRound(); console.log("start new round!"); this.update(); this.switchTurn(loser); } r.update = function(){ this._update(this.p1); this._update(this.p2); } r._update = function(p){ p.send("update:info", { info: p.getInfo(), leader: p.field[Card.TYPE.LEADER].get()[0] }) p.send("update:hand", { cards: JSON.stringify(p.hand.getCards()) }); p.send("update:fields", { close: p.field[Card.TYPE.CLOSE_COMBAT], ranged: p.field[Card.TYPE.RANGED], siege: p.field[Card.TYPE.SIEGE], weather: p.field[Card.TYPE.WEATHER] }) } r.send = function(event, data){ this.channel.publish({ event: event, data: data }); } r.runEvent = function(eventid, ctx, args){ ctx = ctx || this; args = args || []; var event = "on" + eventid; if(!this.events[event]){ return; } this.events[event].forEach(function(e){ e.apply(ctx, args); }); this.update(); } r.on = function(eventid, cb, ctx, args){ ctx = ctx || this; args = args || null; var event = "on" + eventid; if(!(event in this.events)){ this.events[event] = []; } if(typeof cb !== "function"){ throw new Error("cb not a function"); } if(args){ this.events[event].push(cb.bind(ctx, args)); } else { this.events[event].push(cb.bind(ctx)); } } r.off = function(eventid){ var event = "on" + eventid; this.events[event].forEach(function(e){ e = null; }); delete this.events[event]; } r.checkIfIsOver = function(){ return !(this.p1.getRubies() && this.p2.getRubies()); } r.checkRubies = function(){ var scoreP1 = this.p1.getScore(); var scoreP2 = this.p2.getScore(); if(scoreP1 > scoreP2){ this.p2.removeRuby(); return this.p2; } if(scoreP2 > scoreP1){ this.p1.removeRuby(); return this.p1; } //tie this.p1.removeRuby(); this.p2.removeRuby(); return 0; } return Battle; })(); module.exports = Battle;