var shortid = require("shortid"); var Battle = require("./Battle"); var Room = (function(){ var Room = function(scServer){ if(!(this instanceof Room)){ return (new Room(scServer)); } /** * constructor here */ var self = this; this._id = shortid.generate(); this._users = []; this._ready = {}; this.socket = scServer.global; }; var r = Room.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r.MAX_USER = 2; r._users = null; r._id = null; r._battle = null; r._ready = null; r._channel = null; r.getID = function(){ return this._id; } r.join = function(user){ if(this._users.length >= 2) return; this._users.push(user); user.addRoom(this); if(!this.isOpen()){ this.initBattle(); } } r.isOpen = function(){ return !(this._users.length >= 2); } r.getPlayers = function(){ return this._users; } r.initBattle = function(){ this._battle = Battle(this._id, this._users[0], this._users[1], this.socket); this._users[0].send("init:battle", {side: "p1"}); this._users[1].send("init:battle", {side: "p2"}); } r.setReady = function(user, b){ b = typeof b == "undefined" ? true : b; this._ready[user.getID()] = b; if(this.bothReady()){ this._battle.init(); } } r.bothReady = function(){ return !!this._ready[this._users[0].getID()] && !!this._ready[this._users[1].getID()]; } r.leave = function(user) { var p = "p2"; if(user.getID() === this._users[0].getID()) { p = "p1"; } this._battle.userLeft(p); } return Room; })(); module.exports = Room;