var Matchmaker = (function(){ var Matchmaker = function(){ if(!(this instanceof Matchmaker)){ return (new Matchmaker()); } /** * constructor here */ this._connections = connections; this._queue = []; }; var r = Matchmaker.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r._queue = null; r._connections = null; r.removeFromQueue = function(user){ for(var i = 0; i < this._queue.length; i++) { var u = this._queue[i]; if(u.getID() === user.getID()) { user._inQueue = false; return this._queue.splice(i, 1); } } } r.findOpponent = function(user){ var c = connections; var found = this._checkForOpponent(); if(found){ var room = Room(); c.roomCollection[room.getID()] = room; room.join(user); room.join(found); user._inQueue = false; found._inQueue = false; return room; } this._getInQueue(user); } r._getInQueue = function(user){ console.log(user.getName() + " joined in queue"); this._queue.push(user); user._inQueue = true; } r._checkForOpponent = function(){ if(!this._queue.length) return null; var foe = this._queue.splice(0, 1)[0]; foe._inQueue = false; return foe; } return Matchmaker; })(); module.exports = Matchmaker;