var CardData = require("../assets/data/cards"); var AbilityData = require("../assets/data/abilities"); var Card = (function(){ var Card = function(key){ if(!(this instanceof Card)){ return (new Card(key)); } /** * constructor here */ this._uidEvents = {}; this.setDisabled(false); this._key = key; this._data = CardData[key]; this._data.key = key; this._boost = {}; this._forcedPower = -1; this._init(); }; var r = Card.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r._key = null; r._data = null; r._id = null; r._owner = null; r._boost = null; r._forcedPower = null; r._disabled = null; r._changedType = null; Card.__id = 0; Card.TYPE = { CLOSE_COMBAT: 0, RANGED: 1, SIEGE: 2, LEADER: 3, SPECIAL: 4, WEATHER: 5 }; r._uidEvents = null; r.getUidEvents = function(key) { return this._uidEvents[key]; } r._init = function(){ this._id = ++Card.__id; } r.getName = function(){ return this._data.name; } r.getPower = function(){ if(this._data.power === -1) return 0; if(this._forcedPower > -1){ return (this._forcedPower > this._data.power ? this._data.power : this._forcedPower) + this.getBoost(); } return this._data.power + this.getBoost(); } r.getRawPower = function(){ return this._data.power; } r.setForcedPower = function(nr){ this._forcedPower = nr; } r.getRawAbility = function(){ return this._data.ability; } r.getAbility = function(){ if(Array.isArray(this._data.ability)){ var res = []; this._data.ability.forEach(function(ability){ res.push(AbilityData[ability]); }) return res; } return AbilityData[this._data.ability]; } r.getImage = function(){ return "../assets/cards/" + this._data.img + ".png"; } r.getFaction = function(){ return this._data.faction; } r.getMusterType = function(){ return this._data.musterType || null; } r.getType = function(){ return this._changedType == null ? this._data.type : this._changedType; } r.changeType = function(type){ this._changedType = type; } r.getKey = function(){ return this._key; } r.getID = function(){ return this._id; } /*r.boost = function(nr){ this.getPower(); //to recalculate this._power; this._boost += nr; }*/ r.getBoost = function() { var res = 0; for(var key in this._boost) { res += this._boost[key]; } this.boost = res; return res; } r.setBoost = function(key, val) { this._boost[key] = val; this.getBoost(); //to recalculate this.boost } r.isDisabled = function(){ return this._disabled; } r.setDisabled = function(b){ this._disabled = b; } r.getProperty = function(prop){ if(!this._data[prop]) return {}; return this._data[prop]; } r.reset = function(){ this._changedType = null; this._boost = {}; this.boost = 0; } return Card; })(); module.exports = Card;