var shortid = require("shortid"); var Battle = require("./Battle"); var Room = (function(){ var Room = function(){ if(!(this instanceof Room)){ return (new Room()); } /** * constructor here */ var self = this; this._id = shortid.generate(); this._users = []; this._ready = {}; //this.socket = scServer.global; console.log("room created: " + this.getID()); }; var r = Room.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r.MAX_USER = 2; r._users = null; r._id = null; r._battle = null; r._ready = null; r._channel = null; r.getID = function(){ return this._id; } r.join = function(user){ if(this._users.length >= 2) return; this._users.push(user); user.addRoom(this); user.socket.join(this.getID()); user.send("response:joinRoom", this.getID()); if(!this.isOpen()){ this.initBattle(); } } r.isOpen = function(){ return !(this._users.length >= 2); } r.getPlayers = function(){ return this._users; } r.initBattle = function(){ this._battle = Battle(this._id, this._users[0], this._users[1], io); this._users[0].send("init:battle", {side: "p1", foeSide: "p2"}); this._users[1].send("init:battle", {side: "p2", foeSide: "p2"}); } r.setReady = function(user, b){ b = typeof b == "undefined" ? true : b; this._ready[user.getID()] = b; if(this.bothReady()){ this._battle.init(); } } r.bothReady = function(){ return !!this._ready[this._users[0].getID()] && !!this._ready[this._users[1].getID()]; } r.leave = function(user){ var p = "p2"; var i = 1; if(user.getID() === this._users[0].getID()){ p = "p1"; i = 0; } this._users.splice(i, 1); if(this._battle){ this._battle.userLeft(p); } if(!this.hasUser()) { connections.roomCollection[this.getID()] = null; } } r.hasUser = function() { return this._users.length; } return Room; })(); module.exports = Room;