var CardData = require("../assets/data/cards"); var AbilityData = require("../assets/data/abilities"); var Card = (function(){ var Card = function(key){ if(!(this instanceof Card)){ return (new Card(key)); } /** * constructor here */ this._uidEvents = {}; this.setDisabled(false); this._key = key; this._data = CardData[key]; this._data.key = key; this._boost = {}; this._forcedPower = -1; this._init(); }; var r = Card.prototype; /** * methods && properties here * r.property = null; * r.getProperty = function() {...} */ r._key = null; r._data = null; r._id = null; r._owner = null; r._boost = null; r._forcedPower = null; r._disabled = null; r._changedType = null; Card.__id = 0; Card.TYPE = { CLOSE_COMBAT: 0, RANGED: 1, SIEGE: 2, LEADER: 3, SPECIAL: 4, WEATHER: 5 }; r._uidEvents = null; r.getUidEvents = function(key) { return this._uidEvents[key]; } r._init = function(){ this._id = ++Card.__id; } r.getName = function(){ return this._data.name; } r.getPower = function(){ if(this._data.power === -1) return 0; if(this._forcedPower > -1){ return (this._forcedPower > this._data.power ? this._data.power : this._forcedPower) + this.getBoost(); } return this._data.power + this.getBoost(); } r.getRawPower = function(){ return this._data.power; } r.setForcedPower = function(nr){ this._forcedPower = nr; /*this.getBoost(); *///recalculate } r.getRawAbility = function(){ return this._data.ability; } r.getAbility = function(){ if(Array.isArray(this._data.ability)){ var res = []; this._data.ability.forEach(function(ability){ res.push(AbilityData[ability]); }) return res; } return AbilityData[this._data.ability]; } r.hasAbility = function(ability) { var a = this.getRawAbility(); if(Array.isArray(a)) { for(var i=0; i