module.exports = { "agile": { name: "agile", description: "Agile: Can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.", cancelPlacement: true, onBeforePlace: function(card){ var self = this; this.send("played:agile", {cardID: card.getID()}, true); this.on("agile:setField", function(type){ self.off("agile:setField"); card.changeType(type) self.placeCard(card, { disabled: true }); self.hand.remove(card); }) } }, "medic": { name: "medic", description: "Medic: Choose one card from your discard pile (excluding heroes / special cards) to play instantly.", waitResponse: true, onAfterPlace: function(card){ var discard = this.getDiscard(); discard = this.filter(discard, { "ability": "hero", "type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER] }) this.send("played:medic", { cards: JSON.stringify(discard) }, true); } }, "morale_boost": { name: "morale_boost", description: "Morale Boost: Adds +1 strength to all units in the row, excluding itself.", onEachCardPlace: function(card){ var field = this.field[card.getType()]; var id = card.getID(); if(!field.isOnField(card)){ field.get().forEach(function(_card){ if(_card.getID() == id) return; if(_card.hasAbility("hero")) return; if(_card.getType() != card.getType()) return; _card.setBoost(id, 0); }) this.off("EachCardPlace", card.getUidEvents("EachCardPlace")); return; } field.get().forEach(function(_card){ if(_card.getID() == id) return; if(_card.hasAbility("hero")) return; if(_card.getType() != card.getType()) return; _card.setBoost(id, 1); }) } }, "muster": { name: "muster", description: "Muster: Find any cards with the same name in your deck and play them instantly.", onAfterPlace: function(card){ var musterType = card.getMusterType(); var self = this; var cardsDeck = this.deck.find("musterType", musterType); var cardsHand = this.hand.find("musterType", musterType); cardsDeck.forEach(function(_card){ if(_card.getID() === card.getID()) return; self.deck.removeFromDeck(_card); self.placeCard(_card, { suppress: "muster" }); }) cardsHand.forEach(function(_card){ if(_card.getID() === card.getID()) return; self.hand.remove(_card); self.placeCard(_card, { suppress: "muster" }); }) } }, "tight_bond": { name: "tight_bond", description: "Tight Bond: Place next to a card with the name same to double the strength of both cards.", tightBond: true }, "spy": { name: "spy", description: "Spy: Place on your opponents battlefield (counts towards their total strength) then draw two new cards from your deck.", changeSide: true, onAfterPlace: function(){ this.draw(2); this.sendNotification(this.getName() + " activated Spy! Draws +2 cards.") } }, "weather_fog": { name: "weather_fog", description: "Sets the strength of all Ranged Combat cards to 1 for both players.", weather: 1/*, onEachTurn: function(card){ var targetRow = card.constructor.TYPE.RANGED; var forcedPower = 1; var field1 = this.field[targetRow].get(); var field2 = this.foe.field[targetRow].get(); var field = field1.concat(field2); field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(forcedPower); }); }, onEachCardPlace: function(card){ var targetRow = card.constructor.TYPE.RANGED; var forcedPower = 1; var field1 = this.field[targetRow].get(); var field2 = this.foe.field[targetRow].get(); var field = field1.concat(field2); field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(forcedPower); }); }*/ }, "weather_rain": { name: "weather_rain", description: "Sets the strength of all Siege Combat cards to 1 for both players.", weather: 2 /*onEachTurn: function(card){ var targetRow = card.constructor.TYPE.SIEGE; var forcedPower = 1; var field1 = this.field[targetRow].get(); var field2 = this.foe.field[targetRow].get(); var field = field1.concat(field2); field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(forcedPower); }); }, onEachCardPlace: function(card){ var targetRow = card.constructor.TYPE.SIEGE; var forcedPower = 1; var field1 = this.field[targetRow].get(); var field2 = this.foe.field[targetRow].get(); var field = field1.concat(field2); field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(forcedPower); }); }*/ }, "weather_frost": { name: "weather_frost", description: "Sets the strength of all Close Combat cards to 1 for both players.", weather: 0 /* onEachTurn: function(card){ var targetRow = card.constructor.TYPE.CLOSE_COMBAT; var forcedPower = 1; var field1 = this.field[targetRow].get(); var field2 = this.foe.field[targetRow].get(); var field = field1.concat(field2); field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(forcedPower); }); }, onEachCardPlace: function(card){ var targetRow = card.constructor.TYPE.CLOSE_COMBAT; var forcedPower = 1; var field1 = this.field[targetRow].get(); var field2 = this.foe.field[targetRow].get(); var field = field1.concat(field2); field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(forcedPower); }); }*/ }, "weather_clear": { name: "weather_clear", description: "Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects.", weather: 5 /*onAfterPlace: function(card){ var targetRow = card.constructor.TYPE.WEATHER; var field = this.field[targetRow]; field.removeAll(); for(var i = card.constructor.TYPE.CLOSE_COMBAT; i < card.constructor.TYPE.SIEGE; i++) { var _field1, _field2, _field; _field1 = this.field[i].get(); _field2 = this.foe.field[i].get(); _field = _field1.concat(_field2); _field.forEach(function(_card){ if(_card.getRawAbility() == "hero") return; _card.setForcedPower(-1); }); } }*/ }, "decoy": { name: "decoy", description: "Decoy: Swap with a card on the battlefield to return it to your hand.", replaceWith: true }, "scorch_card": { name: "scorch", description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.", scorch: true, removeImmediately: true, nextTurn: true }, "scorch": { name: "scorch", description: "Scorch: Destroy your enemy's strongest close combat unit(s) if the combined strength of all of his or her combat unit(s) is 10 or more.", scorchMelee: true }, "commanders_horn": { name: "commanders_horn", description: "Commander's Horn: Doubles the strength of all unit cards in a row. Except this card.", commandersHorn: true }, "commanders_horn_card": { name: "commanders_horn", description: "Commander's Horn: Doubles the strength of all unit cards in a row. Limited to 1 per row.", cancelPlacement: true, commandersHorn: true, isCommandersHornCard: true }, "foltest_leader1": { name: "", description: "", onActivate: function(){ var cards = this.deck.find("key", "impenetrable_fog") if(!cards.length) return; var card = this.deck.removeFromDeck(cards[0]); this.placeCard(card); } }, "foltest_leader2": { name: "", description: "", onActivate: function(){ this.setWeather(5); } }, "foltest_leader3": { name: "", description: "Doubles the strength of all Siege units, unless a Commander's Horn is already in play on that row", onActivate: function(){ this.setHorn("commanders_horn", 2); } }, "foltest_leader4": { name: "", description: "", onActivate: function(){ //scorch siege } }, "francesca_leader1": { name: "", description: "", onActivate: function(){ var cards = this.deck.find("key", "biting_frost") if(!cards.length) return; var card = this.deck.removeFromDeck(cards[0]); this.placeCard(card); } }, "francesca_leader2": { name: "Francesca Findabair the Beautiful", description: "Doubles the strength of all your Ranged Combat units (unless a Commander's Horn is also present on that row).", onActivate: function(){ this.setHorn("commanders_horn", 1); } }, "francesca_leader3": { name: "", description: "", onActivate: function(){ } }, "francesca_leader4": { name: "", description: "", onActivate: function(){ } }, "eredin_leader1": { name: "", description: "", onActivate: function(){ } }, "eredin_leader2": { name: "", description: "", onActivate: function(){ } }, "eredin_leader3": { name: "", description: "", onActivate: function(){ } }, "eredin_leader4": { name: "Eredin King of the Wild Hunt", description: "Double the strength of all your Close Combat units (unless a Commander's Horn is also present on that row).", onActivate: function(){ this.setHorn("commanders_horn", 0); } }, "emreis_leader4": { name: "Emhyr vas Emreis the Relentless", description: "Draw a card from your opponent's discard pile.", waitResponse: true, onActivate: function(card){ var discard = this.foe.getDiscard(); discard = this.filter(discard, { "ability": "hero", "type": [card.constructor.TYPE.SPECIAL, card.constructor.TYPE.WEATHER] }) this.send("played:emreis_leader4", { cards: JSON.stringify(discard) }, true); } }, "hero": { name: "hero", description: "Hero: Not affected by special cards, weather cards or abilities." } }