mirror of
https://github.com/exane/not-gwent-online
synced 2024-10-31 10:36:53 +00:00
more stuff
This commit is contained in:
parent
abc92be140
commit
f09a66f547
@ -23,7 +23,7 @@ module.exports = {
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var cards = this.getDeck().find("name", name);
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cards.forEach(function(_card) {
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self.getDeck().removeFromDeck(_card.getId());
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self.getDeck().removeFromDeck(_card.getID());
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this._placeCard(_card);
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})
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}
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@ -23,6 +23,7 @@
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"handlebars": "^3.0.3",
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"jquery": "^2.1.4",
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"promise": "^7.0.1",
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"pubsub-js": "^1.5.2",
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"shortid": "^2.2.2",
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"vinyl-source-stream": "^1.1.0"
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},
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@ -123,7 +123,7 @@
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<div class="row">
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<div class="col-xs-12 field field-hand">
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{{#each cards}}
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<div class="card" data-key="{{_key}}">
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<div class="card" data-key="{{_key}}" data-id="{{_id}}">
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<img src='../assets/cards/{{_data.img}}.png'>
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</div>
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{{/each}}
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@ -93,65 +93,87 @@ var App = Backbone.Router.extend({
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}
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});
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/*var Partial = Backbone.View.extend({
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initialize: function(options){
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this.template = Handlebars.compile($(options.templateID).html());
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this.infoData = this.infoData || {};
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this.app = options.app;
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var self = this;
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this.listenTo(this.infoData, "change", this.render);
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this.app.on("update:info", function(d) {
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self.infoData = d;
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self.render();
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});
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this.render();
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},
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render: function(){
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var self = this;
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var d = this.infoData;
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this.$el.html(this.template({
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name: d.name,
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score: d.score,
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hand: d.hand,
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lives: d.lives
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}));
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return this;
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}
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});*/
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var SideView = Backbone.View.extend({
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el: ".container",
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template: Handlebars.compile('<div class="card" data-key="{{_key}}"><img src="../assets/cards/{{_data.img}}.png"></div>'),
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templateCards: Handlebars.compile('{{#each this}}' +
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'<div class="card" data-key="{{_key}}">' +
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'<img src="../assets/cards/{{_data.img}}.png">' +
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'</div>' +
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'{{/each}}'),
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initialize: function(options){
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var self = this;
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this.side = options.side;
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this.app = options.app;
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this.battleView = options.battleView;
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this.infoData = this.infoData || {};
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this.leader = this.leader || {};
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this.field = this.field || {};
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this.$info = this.$el.find(".game-info" + this.side);
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this.$fields = this.$el.find(".battleside" + this.side);
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/*this.$info = new Partial({
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templateID: "#info-template",
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el: ".game-info"+this.side,
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app: this.app
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});*/
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/*this.app.on("update:info", function(d){
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self.infoData = d.infoData;
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console.log(d);
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self.render();
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});*/
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},
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render: function(){
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this.renderInfo();
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this.renderCloseField();
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this.renderRangeField();
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this.renderSiegeField();
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return this;
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},
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renderInfo: function(){
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var d = this.infoData;
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var l = this.leader;
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this.$info = this.$el.find(".game-info" + this.side);
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this.$info.find(".info-name").html(d.name);
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this.$info.find(".score").html(d.score);
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this.$info.find(".hand-card").html(d.hand);
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this.$info.find(".gwent-lives").html(this.lives(d.lives));
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return this;
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this.$info.find(".field-leader").html(this.template(l))
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if(this.app.user.get("waiting") && this.side === ".player"){
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this.$info.addClass("removeBackground");
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}
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if(!this.app.user.get("waiting") && this.side === ".foe"){
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this.$info.addClass("removeBackground");
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}
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},
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renderCloseField: function(){
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if(!this.field.close) return;
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this.$fields = this.$el.find(".battleside" + this.side);
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var $field = this.$fields.find(".field-close").parent();
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var cards = this.field.close._cards;
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var score = this.field.close._score;
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var html = this.templateCards(cards);
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$field.find(".field-close").html(html)
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$field.find(".large-field-counter").html(score)
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},
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renderRangeField: function(){
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if(!this.field.ranged) return;
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this.$fields = this.$el.find(".battleside" + this.side);
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var $field = this.$fields.find(".field-range").parent();
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var cards = this.field.ranged._cards;
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var score = this.field.ranged._score;
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var html = this.templateCards(cards);
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$field.find(".field-range").html(html)
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$field.find(".large-field-counter").html(score)
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},
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renderSiegeField: function(){
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if(!this.field.siege) return;
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this.$fields = this.$el.find(".battleside" + this.side);
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var $field = this.$fields.find(".field-siege").parent();
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var cards = this.field.siege._cards;
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var score = this.field.siege._score;
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var html = this.templateCards(cards);
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$field.find(".field-siege").html(html)
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$field.find(".large-field-counter").html(score)
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},
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lives: function(lives){
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var out = "";
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@ -178,6 +200,7 @@ var BattleView = Backbone.View.extend({
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$(this.el).prependTo('body');
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this.listenTo(user, "change:showPreview", this.render);
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this.listenTo(user, "change:waiting", this.render);
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this.$hand = this.$el.find(".field-hand");
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this.$preview = this.$el.find(".card-preview");
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@ -193,6 +216,7 @@ var BattleView = Backbone.View.extend({
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app.receive("update:info", function(data){
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var _side = data._roomSide;
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var infoData = data.info;
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var leader = data.leader;
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var side = yourSide;
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@ -201,8 +225,25 @@ var BattleView = Backbone.View.extend({
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}
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console.log(side);
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side.infoData = infoData;
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side.leader = leader;
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side.render();
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});
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app.receive("update:fields", function(data){
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var close, ranged, siege;
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var _side = data._roomSide;
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var side = yourSide;
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if(user.get("roomSide") != _side){
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side = otherSide;
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}
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side.field.close = data.close;
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side.field.ranged = data.ranged;
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side.field.siege = data.siege;
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side.render();
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//app.trigger("update:info", {side: side, infoData: infoData});
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})
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var interval = setInterval(function(){
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@ -221,7 +262,17 @@ var BattleView = Backbone.View.extend({
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},
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events: {
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"mouseover .card": "onMouseover",
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"mouseleave .card": "onMouseleave"
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"mouseleave .card": "onMouseleave",
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"click .field-hand": "onClick"
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},
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onClick: function(e){
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if(!!this.user.get("waiting")) return;
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var $card = $(e.target).closest(".card");
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var id = $card.data("id");
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console.log("clicked id ", id);
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this.app.send("play:cardFromHand", {
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id: id
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});
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},
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onMouseover: function(e){
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var target = $(e.target).closest(".card");
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@ -277,6 +328,12 @@ var User = Backbone.Model.extend({
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console.log("room id", self.get("room"));
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})
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app.receive("set:waiting", function(data){
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var waiting = data.waiting;
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console.log("is waiting: ", waiting);
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self.set("waiting", waiting);
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})
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app.on("createRoom", this.createRoom, this);
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app.on("joinRoom", this.joinRoom, this);
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@ -53,6 +53,11 @@ $game-height: 800px;
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height: $game-height/2 - 100px;
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width: 100%;
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border: 1px solid black;
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background: rgba(252, 219, 125, 0.51);
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}
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.removeBackground {
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background: 0;
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}
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.mid-line {
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@ -1,4 +1,5 @@
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var Battleside = require("./Battleside");
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var PubSub = require("pubsub-js");
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var io = global.io;
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@ -31,25 +32,50 @@ var Battle = (function(){
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r.init = function(){
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this.p1 = Battleside(this._user1.getName(), 0, this);
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this.p2 = Battleside(this._user2.getName(), 1, this);
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
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this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
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this.p2.foe = this.p1;
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this.p1.send("update:info", {info: this.p1.getInfo()});
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this.p2.send("update:info", {info: this.p2.getInfo()});
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this.start();
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}
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r.start = function() {
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r.start = function(){
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this.p1.setLeadercard();
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this.p2.setLeadercard();
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this.p1.draw(10);
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this.p2.draw(10);
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//this.p2.wait();
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PubSub.subscribe("nextTurn", this.switchTurn.bind(this));
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this.switchTurn();
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}
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r.send = function(event, data) {
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r.switchTurn = function(){
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/*this.playerManager.renderInfos();
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if(this.playerManager.bothPassed() && !this._roundCheck) {
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//start new round
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this._roundCheck = true;
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this.checkRound();
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return;
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}
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if(this.playerManager.bothPassed()) {
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return;
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}
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var entity = this.playerManager.getNextPlayer();
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this.playerManager.renderInfos();*/
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var side = this.turn++ % 2 ? this.p1 : this.p2;
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PubSub.publish("onEachTurn");
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PubSub.publish("turn/" + side.getID());
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console.log("current Turn: ", side.getName());
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}
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r.send = function(event, data){
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io.to(this._id).emit(event, data);
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}
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@ -1,24 +1,36 @@
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var io = global.io;
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var DeckData = require("../assets/data/deck");
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var Deck = require("./Deck");
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var Hand = require("./Hand");
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var Card = require("./Card");
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var Field = require("./Field");
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var PubSub = require("pubsub-js");
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var Battleside = (function(){
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var Battleside = function(name, n, battle){
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var Battleside = function(name, n, battle, user){
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if(!(this instanceof Battleside)){
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return (new Battleside(name, n, battle));
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return (new Battleside(name, n, battle, user));
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}
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/**
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* constructor here
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*/
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this._isWaiting = true;
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this.socket = user.socket;
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this.field = {};
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this.field[Card.TYPE.LEADER] = Field(Card.TYPE.LEADER);
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this.field[Card.TYPE.CLOSE_COMBAT] = Field(Card.TYPE.CLOSE_COMBAT);
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this.field[Card.TYPE.RANGED] = Field(Card.TYPE.RANGED);
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this.field[Card.TYPE.SIEGE] = Field(Card.TYPE.SIEGE);
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this.n = n ? "p2" : "p1";
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this._name = name;
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this.battle = battle;
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this.hand = Hand();
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this.deck = Deck(DeckData["test"]);
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PubSub.subscribe("turn/" + this.getID(), this.onTurnStart.bind(this));
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};
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var r = Battleside.prototype;
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/**
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@ -28,21 +40,48 @@ var Battleside = (function(){
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*/
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r._name = null;
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r._discard = null;
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r._leader = null;
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r._close = null;
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/*r.leaderField = null;
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r.closeField = null;
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r._range = null;
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r._siege = null;
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r._field = null;
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r._field = null;*/
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r._lives = 2;
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r._score = 0;
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r._isWaiting = null;
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r.field = null;
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r.socket = null;
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r.n = null;
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r.foe = null;
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r.hand = null;
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r.battle = null;
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r.deck = null;
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r.wait = function(){
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this._isWaiting = true;
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this.send("set:waiting", {waiting: this._isWaiting}, true);
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}
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r.draw = function(times) {
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r.turn = function() {
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this._isWaiting = false;
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this.send("set:waiting", {waiting: this._isWaiting}, true);
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}
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r.setLeadercard = function(){
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var leaderCard = this.deck.find("type", Card.TYPE.LEADER);
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this.deck.removeFromDeck(leaderCard[0]);
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/*
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this.getYourside().setField("leader", leaderCard[0]);*/
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this.field[Card.TYPE.LEADER].add(leaderCard[0]);
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}
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r.getID = function() {
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return this.n;
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}
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r.draw = function(times){
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while(times--) {
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var card = this.deck.draw();
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this.hand.add(card);
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@ -50,28 +89,85 @@ var Battleside = (function(){
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console.log("update:hand fired");
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this.send("update:hand", {cards: JSON.stringify(this.hand.getCards())});
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this.update();
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}
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r.getInfo = function() {
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r.calcScore = function() {
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var score = 0;
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for(var key in this.field) {
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score += +this.field[key].getScore();
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}
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return this._score = score;
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}
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r.getInfo = function(){
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console.log(this.getName(), this._isWaiting);
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return {
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name: this.getName(),
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lives: this._lives,
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score: this._score,
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score: this.calcScore(),
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hand: this.hand.length()
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}
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}
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r.getName = function() {
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r.getName = function(){
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return this._name;
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}
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r.send = function(event, msg) {
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r.send = function(event, msg, isPrivate){
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msg = msg || {};
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isPrivate = typeof isPrivate === "undefined" ? false : isPrivate;
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msg._roomSide = this.n;
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if(isPrivate) {
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return this.socket.emit(event, msg);
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}
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this.battle.send(event, msg);
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}
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r.receive = function(event, cb) {
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this.socket.on(event, cb);
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}
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r.update = function(){
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this.send("update:info", {
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info: this.getInfo(),
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leader: this.field[Card.TYPE.LEADER].get()[0]
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})
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this.send("update:hand", {
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cards: JSON.stringify(this.hand.getCards())
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});
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this.send("update:fields", {
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close: this.field[Card.TYPE.CLOSE_COMBAT],
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ranged: this.field[Card.TYPE.RANGED],
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siege: this.field[Card.TYPE.SIEGE]
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})
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}
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r.onTurnStart = function() {
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this.foe.wait();
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this.turn();
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var self = this;
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this.receive("play:cardFromHand", function(data) {
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var cardID = data.id;
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var card = self.hand.getCard(cardID);
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self.hand.remove(cardID);
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self.playCard(card);
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})
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};
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r.playCard = function(card) {
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if(card === -1) return;
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var field = this.field[card.getType()];
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field.add(card);
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this.update();
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PubSub.publish("nextTurn");
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}
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return Battleside;
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|
@ -73,7 +73,7 @@ var Card = (function(){
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return this._key;
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}
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r.getId = function(){
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r.getID = function(){
|
||||
return this._id;
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,7 @@ var Deck = (function(){
|
||||
return this._deck.length;
|
||||
}
|
||||
|
||||
r.length = function() {
|
||||
r.length = function(){
|
||||
return this.getLength();
|
||||
}
|
||||
|
||||
@ -50,45 +50,50 @@ var Deck = (function(){
|
||||
return card;
|
||||
}
|
||||
|
||||
/*
|
||||
r._loadCards = function(){
|
||||
var n = this._originalDeck.length;
|
||||
for(var i = 0; i < n; i++) {
|
||||
this._deck.push(CardManager().add(this._originalDeck[i], this._owner));
|
||||
}
|
||||
}*/
|
||||
/*
|
||||
r._loadCards = function(){
|
||||
var n = this._originalDeck.length;
|
||||
for(var i = 0; i < n; i++) {
|
||||
this._deck.push(CardManager().add(this._originalDeck[i], this._owner));
|
||||
}
|
||||
}*/
|
||||
|
||||
r._loadCards = function() {
|
||||
this._deck = this.getDeck().map(function(cardkey) {
|
||||
r._loadCards = function(){
|
||||
this._deck = this.getDeck().map(function(cardkey){
|
||||
return Card(cardkey);
|
||||
});
|
||||
}
|
||||
|
||||
r.pop = function(){
|
||||
var id = this._deck.pop();/*
|
||||
var card = CardManager().getCardById(id);*/
|
||||
var id = this._deck.pop();
|
||||
/*
|
||||
var card = CardManager().getCardById(id);*/
|
||||
return id;
|
||||
}
|
||||
|
||||
/*r.find = function(key, val){
|
||||
r.find = function(key, val){
|
||||
var res = [];
|
||||
this.getDeck().forEach(function(id){
|
||||
var card = CardManager().getCardById(id);
|
||||
this.getDeck().forEach(function(card){
|
||||
if(card.getProperty(key) == val){
|
||||
res.push(card);
|
||||
}
|
||||
|
||||
});
|
||||
return res;
|
||||
}*/
|
||||
}
|
||||
|
||||
r.removeFromDeck = function(id){
|
||||
r.removeFromDeck = function(card){
|
||||
var n = this.length();
|
||||
|
||||
for(var i = 0; i < n; i++) {
|
||||
var cardID = this.getDeck()[i];
|
||||
/*var cardID = this.getDeck()[i];
|
||||
if(id == cardID){
|
||||
this.getDeck().splice(i, 1);
|
||||
return id;
|
||||
}*/
|
||||
var c = this.getDeck()[i];
|
||||
if(c.getID() === card.getID()){
|
||||
return this.getDeck().splice(i, 1);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
|
47
server/Field.js
Normal file
47
server/Field.js
Normal file
@ -0,0 +1,47 @@
|
||||
var Field = (function(){
|
||||
var Field = function(){
|
||||
if(!(this instanceof Field)){
|
||||
return (new Field());
|
||||
}
|
||||
/**
|
||||
* constructor here
|
||||
*/
|
||||
|
||||
this._cards = [];
|
||||
};
|
||||
var r = Field.prototype;
|
||||
/**
|
||||
* methods && properties here
|
||||
* r.property = null;
|
||||
* r.getProperty = function() {...}
|
||||
*/
|
||||
|
||||
r._cards = null;
|
||||
r._score = 0;
|
||||
|
||||
r.add = function(card) {
|
||||
this._cards.push(card);
|
||||
this.updateScore();
|
||||
}
|
||||
|
||||
r.get = function() {
|
||||
return this._cards;
|
||||
}
|
||||
|
||||
r.getScore = function() {
|
||||
return this._score;
|
||||
}
|
||||
|
||||
r.updateScore = function() {
|
||||
this._score = 0;
|
||||
for(var i=0; i<this._cards.length; i++) {
|
||||
var card = this._cards[i];
|
||||
this._score += card.getPower();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Field;
|
||||
})();
|
||||
|
||||
module.exports = Field;
|
@ -30,11 +30,19 @@ var Hand = (function(){
|
||||
return this._hand;
|
||||
}
|
||||
|
||||
r.getCard = function(id) {
|
||||
for(var i=0; i< this.length(); i++) {
|
||||
var card = this.getCards()[i];
|
||||
if(card.getID() === id) return card;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
r.remove = function(id){
|
||||
var n = this.length();
|
||||
|
||||
for(var i = 0; i < n; i++) {
|
||||
if(this._hand[i].getId() != id) continue;
|
||||
if(this._hand[i].getID() != id) continue;
|
||||
return this._hand.splice(i, 1);
|
||||
}
|
||||
return -1;
|
||||
|
Loading…
Reference in New Issue
Block a user