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mirror of https://github.com/exane/not-gwent-online synced 2024-11-23 19:36:53 +00:00

replace socket.io with socketcluster

This commit is contained in:
exane 2015-06-15 21:03:12 +02:00
parent 6c709b855c
commit db59735858
14 changed files with 263 additions and 94 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
node_modules
.idea
build
test

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@ -4,7 +4,7 @@
"description": "",
"main": "gulpfile.js",
"dependencies": {
"socket.io": "^1.3.5",
"socket.io": "^1.3.5"
},
"devDependencies": {
"babelify": "^6.1.2",
@ -17,6 +17,12 @@
"promise": "^7.0.1",
"pubsub-js": "^1.5.2",
"shortid": "^2.2.2",
"connect": "3.0.1",
"express": "4.12.3",
"minimist": "1.1.0",
"serve-static": "1.8.0",
"socketcluster": "2.2.x",
"socketcluster-client": "2.2.x",
"vinyl-source-stream": "^1.1.0"
},
"scripts": {

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@ -1,4 +1,5 @@
var io = require("socket.io-client")/*("http://localhost:16918")*/;
/*("http://localhost:16918")*/
var socketCluster = require("socketcluster-client");
var Backbone = require("backbone");
var Handlebars = require("handlebars");
var $ = require("jquery");
@ -22,8 +23,9 @@ Handlebars.registerHelper("health", function(lives, options){
var Config = {};
Config.Server = {
"URL": "http://localhost",
"PORT": 16918
"hostname": "localhost",
"port": 16918,
secure: false
}
var App = Backbone.Router.extend({
@ -40,14 +42,14 @@ var App = Backbone.Router.extend({
Backbone.history.start();
},
connect: function(){
this.socket = io(Config.Server.URL + ":" + Config.Server.PORT);
this.socket = socketCluster.connect(Config.Server);
},
receive: function(event, cb){
this.socket.on(event, cb);
},
}, /*
receiveOnce: function(event, cb){
this.socket.once(event, cb);
},
},*/
send: function(event, data){
data = data || null;
var socket = this.socket;
@ -141,7 +143,7 @@ var SideView = Backbone.View.extend({
this.$info.addClass("removeBackground");
}
this.$info.find(".passing").html(d.passing?"Passed":"");
this.$info.find(".passing").html(d.passing ? "Passed" : "");
},
renderCloseField: function(){
@ -219,6 +221,8 @@ var BattleView = Backbone.View.extend({
this.$hand = this.$el.find(".field-hand");
this.$preview = this.$el.find(".card-preview");
/*//this.battleChannel = app.socket.subscribe()
app.receive("update:hand", function(data){
if(user.get("roomSide") == data._roomSide){
self.handCards = JSON.parse(data.cards);
@ -257,13 +261,14 @@ var BattleView = Backbone.View.extend({
side.field.weather = data.weather;
side.render();
})
})*/
var interval = setInterval(function(){
if(!user.get("room")) return;
this.setUpBattleEvents(user.get("room"));
this.app.send("request:gameLoaded", {_roomID: user.get("room")});
clearInterval(interval);
}.bind(this), 100);
}.bind(this), 10);
this.render();
@ -346,6 +351,48 @@ var BattleView = Backbone.View.extend({
this.yourSide.render();
this.otherSide.render();*/
return this;
},
setUpBattleEvents: function(channelName){
this.battleChannel = this.app.socket.subscribe(channelName);
var self = this;
var user = this.user;
this.battleChannel.watch(function(d){
var event = d.event, data = d.data;
if(event === "update:hand"){
if(user.get("roomSide") == data._roomSide){
self.handCards = JSON.parse(data.cards);
self.render();
}
}
else if(event === "update:info"){
var _side = data._roomSide;
var infoData = data.info;
var leader = data.leader;
var side = self.yourSide;
if(user.get("roomSide") != _side){
side = self.otherSide;
}
side.infoData = infoData;
side.leader = leader;
side.render();
}
else if(event === "update:fields"){
var _side = data._roomSide;
var side = self.yourSide;
if(user.get("roomSide") != _side){
side = self.otherSide;
}
side.field.close = data.close;
side.field.ranged = data.ranged;
side.field.siege = data.siege;
side.field.weather = data.weather;
side.render();
}
})
}
});
@ -357,6 +404,8 @@ var User = Backbone.Model.extend({
var self = this;
var app = this.get("app");
this.listenTo(this.attributes, "change:room", this.subscribeRoom);
app.receive("response:name", function(data){
self.set("name", data.name);
});
@ -364,6 +413,8 @@ var User = Backbone.Model.extend({
app.receive("init:battle", function(data){
console.log("opponent found!");
self.set("roomSide", data.side);
/*
self.set("channel:battle", app.socket.subscribe(self.get("room")));*/
app.navigate("battle", {trigger: true});
})
@ -396,6 +447,11 @@ var User = Backbone.Model.extend({
joinRoom: function(){
this.get("app").send("request:joinRoom");
},
subscribeRoom: function(){
var room = this.get("room");
var app = this.get("app");
app.socket.subscribe(room);
},
setName: function(name){
this.get("app").send("request:name", {name: name});
}

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@ -2,12 +2,12 @@ var Battleside = require("./Battleside");
var PubSub = require("pubsub-js");
var Card = require("./Card");
var io = global.io;
/*var io = global.io;*/
var Battle = (function(){
var Battle = function(id, p1, p2){
var Battle = function(id, p1, p2, socket){
if(!(this instanceof Battle)){
return (new Battle(id, p1, p2));
return (new Battle(id, p1, p2, socket));
}
/**
* constructor here
@ -15,6 +15,8 @@ var Battle = (function(){
this._id = id;
this._user1 = p1;
this._user2 = p2;
this.socket = socket;
this.channel = {};
};
var r = Battle.prototype;
/**
@ -29,21 +31,28 @@ var Battle = (function(){
r._user2 = null;
r.turn = 0;
r.socket = null;
r.channel = null;
r._id = null;
r.init = function(){
PubSub.subscribe("update", this.update.bind(this));
this.channel = this.socket.subscribe(this._id);
this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
this.p1.foe = this.p2;
this.p2.foe = this.p1;
this.p1.setUpWeatherFieldWith(this.p2);
this.start();
}
r.start = function(){
this.p1.setLeadercard();
this.p2.setLeadercard();
@ -81,7 +90,7 @@ var Battle = (function(){
var side = this.turn++ % 2 ? this.p1 : this.p2;
if(side.isPassing()){
if(__flag) {
if(__flag){
return this.startNextRound();
}
return this.switchTurn(1);
@ -93,7 +102,7 @@ var Battle = (function(){
}
r.startNextRound = function() {
r.startNextRound = function(){
}
@ -119,9 +128,23 @@ var Battle = (function(){
}
r.send = function(event, data){
io.to(this._id).emit(event, data);
this.channel.publish({
event: event,
data: data
});
}
/*r._setUpChannel = function() {
var self = this;
this._abilityChannel.watch(function(d) {
var event = d.event, data = d.data;
if(event === "update") {
data();
}
})
}*/
return Battle;
})();

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@ -174,19 +174,6 @@ Battleside = (function(){
}
r.update = function(){
/*
this.send("update:info", {
info: this.getInfo(),
leader: this.field[Card.TYPE.LEADER].get()[0]
})
this.send("update:hand", {
cards: JSON.stringify(this.hand.getCards())
});
this.send("update:fields", {
close: this.field[Card.TYPE.CLOSE_COMBAT],
ranged: this.field[Card.TYPE.RANGED],
siege: this.field[Card.TYPE.SIEGE]
})*/
PubSub.publish("update");
}

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@ -9,6 +9,7 @@ var Card = (function(){
/**
* constructor here
*/
this.channel = {};
this._key = key;
this._data = CardData[key];
this._boost = 0;
@ -38,6 +39,8 @@ var Card = (function(){
WEATHER: 5
};
r.channel = null
r._init = function(){
this._id = ++Card.__id;

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@ -1,28 +0,0 @@
var Entity = require("./Entity");
var Npc = (function(){
var Npc = function(){
if(!(this instanceof Npc)){
return (new Npc());
}
Entity.call(this);
/**
* constructor here
*/
};
Npc.prototype = Object.create(Entity.prototype);
var r = Npc.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
return Npc;
})();
module.exports = Npc;

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@ -2,17 +2,28 @@ var shortid = require("shortid");
var Battle = require("./Battle");
var Room = (function(){
var Room = function(){
var Room = function(scServer){
if(!(this instanceof Room)){
return (new Room());
return (new Room(scServer));
}
/**
* constructor here
*/
var self = this;
this._id = shortid.generate();
this._room = [];
this._users = [];
this._ready = {};
this.socket = scServer.global;
/*
this._channel = this.socket.subscribe(this._id);*/
/*this._channel.watch(function(data) {
*//*self._users.forEach(function(user) {
})*//*
});*/
};
var r = Room.prototype;
/**
@ -21,20 +32,21 @@ var Room = (function(){
* r.getProperty = function() {...}
*/
r.MAX_USER = 2;
r._room = null;
r._users = null;
r._id = null;
r._battle = null;
r._ready = null;
r._channel = null;
r.getID = function(){
return this._id;
}
r.join = function(user){
if(this._room.length >= 2) return;
this._room.push(user);
user.setRoom(this);
user.joinRoom(this.getID());
if(this._users.length >= 2) return;
this._users.push(user);
user.addRoom(this);
/*user.joinRoom(this.getID());*/
if(!this.isOpen()){
this.initBattle();
@ -42,47 +54,60 @@ var Room = (function(){
}
r.isOpen = function(){
return !(this._room.length >= 2);
return !(this._users.length >= 2);
}
/*
r.send = function(event, data){
io.to(this._id).emit(event, data);
*/
/*this.socket.publish(this._id + "|" + event, data);
this.socket.publish(this._id, {
event: event,
data: data
});
var subs = this.socket.subscriptions();
subs.forEach(function(sub) {
});*//*
this._channel.publish(event, data);
}
*/
r.getPlayers = function(){
return this._room;
return this._users;
}
r.initBattle = function(){
var self = this;
var side = 0;
this._battle = Battle(this._id, this._room[0], this._room[1]);
this._room[0].send("init:battle", {side: "p1"});
this._room[1].send("init:battle", {side: "p2"});
this._battle = Battle(this._id, this._users[0], this._users[1], this.socket);
this._users[0].send("init:battle", {side: "p1"});
this._users[1].send("init:battle", {side: "p2"});
}
r.setReady = function(user, b){
b = typeof b == "undefined" ? true : b;
this._ready[user.getID()] = b;
if(this.bothReady()) {
if(this.bothReady()){
this._battle.init();
}
/*
if(!this.checkIfReady()) return;
this._room[0].send("init:battle", {side: "p1"});
this._room[1].send("init:battle", {side: "p2"});
this._users[0].send("init:battle", {side: "p1"});
this._users[1].send("init:battle", {side: "p2"});
if(!this.checkIfReady()) return;
this._battle.init();*/
}
r.bothReady = function() {
return !!this._ready[this._room[0].getID()] && !!this._ready[this._room[1].getID()];
r.bothReady = function(){
return !!this._ready[this._users[0].getID()] && !!this._ready[this._users[1].getID()];
}
/*
r.checkIfReady = function(){
for(var i = 0; i < this._room.length; i++) {
if(!this._ready[this._room[i].getID()]) return false;
for(var i = 0; i < this._users.length; i++) {
if(!this._ready[this._users[i].getID()]) return false;
}
return true;
}*/

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@ -6,9 +6,6 @@ var Battle = require("./Battle");
var Npc = require("./Npc");
var Room = require("./Room");
/*
var Matchmaker = require("./Matchmaker");
*/
var Socket = (function(){
var Socket = function(){

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@ -1,22 +1,18 @@
var Entity = require("./Entity");
var User = (function(){
var User = function(socket){
if(!(this instanceof User)){
return (new User(socket));
}
Entity.call(this);
/**
* constructor here
*/
this.socket = socket;
this._rooms = [];
this._id = socket.id;
this.generateName();
};
User.prototype = Object.create(Entity.prototype);
var r = User.prototype;
/**
* methods && properties here
@ -26,7 +22,7 @@ var User = (function(){
r._id = null;
r._name = null;
r._room = null;
r._rooms = null;
r.socket = null;
r.getID = function(){
@ -34,7 +30,11 @@ var User = (function(){
}
r.joinRoom = function(roomid){
this.socket.join(roomid);
var self = this;
/*this.socket.on(roomid, function(d) {
var event = d.event, data = d.data;
self.socket.on(event, data);
});*/
}
r.send = function(event, data, room){
@ -43,8 +43,12 @@ var User = (function(){
if(!room){
this.socket.emit(event, data);
}
else {
this.socket.to(room).emit(event, data);
else {/*
this.socket.to(room).emit(event, data);*/
this.socket.global.publish(room, {
event: event,
data: data
})
}
}
@ -63,10 +67,10 @@ var User = (function(){
return this._name;
}
r.getRoom = function() {
return this._room;
return this._rooms[0];
}
r.setRoom = function(room) {
this._room = room;
r.addRoom = function(room) {
this._rooms.push(room);
}
r.disconnect = function() {

2
server/_server.js Normal file
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@ -0,0 +1,2 @@
var socket = require("./Socket")();

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@ -1,2 +1,13 @@
var socket = require("./Socket")();
var argv = require('minimist')(process.argv.slice(2));
var SocketCluster = require('socketcluster').SocketCluster;
var socketCluster = new SocketCluster({
workers: Number(argv.w) || 1,
stores: Number(argv.s) || 1,
port: Number(argv.p) || 16918,
appName: argv.n || null,
workerController: __dirname + '/worker.js',
storeController: __dirname + '/store.js',
socketChannelLimit: 100,
rebootWorkerOnCrash: argv['auto-reboot'] != false
});

4
server/store.js Normal file
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@ -0,0 +1,4 @@
module.exports.run = function (store) {
console.log(' >> Store PID:', process.pid);
};

78
server/worker.js Normal file
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@ -0,0 +1,78 @@
var fs = require('fs');
var express = require('express');
var serveStatic = require('serve-static');
var path = require('path');
var User = require("./User");
var Connections = require("./Connections");
var Battle = require("./Battle");
var Room = require("./Room");
module.exports.run = function(worker){
console.log(' >> Worker PID:', process.pid);
var app = require('express')();
var httpServer = worker.httpServer;
var scServer = worker.scServer;
app.use(serveStatic(path.resolve(__dirname, 'public')));
httpServer.on('request', app);
var connections = Connections();
var roomCollection = {};
scServer.on('connection', function(socket){
var user = User(socket);
connections.add(user);
console.log("new user ", user.getName());
socket.on("request:name", function(data){
if(data && data.name){
user.setName(data.name);
}
socket.emit("response:name", {name: user.getName()});
})
socket.on("request:gameLoaded", function(data){
console.log(data);
roomCollection[data._roomID].setReady(user);
})
socket.on("request:createRoom", function(){
var room = Room(worker.getSCServer());
roomCollection[room.getID()] = room;
room.join(user);
console.log("room %s created by %s", room.getID(), user.getName());
user.send("response:createRoom", room.getID());
})
socket.on("request:joinRoom", function(){
console.log("joinroom");
var interval = setInterval(function(){
for(var key in roomCollection) {
var room = roomCollection[key];
if(!room.isOpen()) continue;
room.join(user);
clearInterval(interval);
console.log("user %s joined room %s", user.getName(), room.getID());
user.send("response:joinRoom", room.getID());
}
}, 1000);
})
socket.on("request:roomData", function(){
var room = user.getRoom();
var players = room.getPlayers();
user.send("response:roomData", {players: players});
})
socket.on('disconnect', function(){
connections.remove(user);
user.disconnect();
});
});
};