mirror of
https://github.com/exane/not-gwent-online
synced 2025-11-08 09:08:40 +00:00
replace socket.io with socketcluster
This commit is contained in:
@@ -2,12 +2,12 @@ var Battleside = require("./Battleside");
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var PubSub = require("pubsub-js");
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var Card = require("./Card");
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var io = global.io;
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/*var io = global.io;*/
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var Battle = (function(){
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var Battle = function(id, p1, p2){
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var Battle = function(id, p1, p2, socket){
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if(!(this instanceof Battle)){
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return (new Battle(id, p1, p2));
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return (new Battle(id, p1, p2, socket));
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}
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/**
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* constructor here
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@@ -15,6 +15,8 @@ var Battle = (function(){
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this._id = id;
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this._user1 = p1;
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this._user2 = p2;
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this.socket = socket;
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this.channel = {};
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};
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var r = Battle.prototype;
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/**
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@@ -29,21 +31,28 @@ var Battle = (function(){
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r._user2 = null;
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r.turn = 0;
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r.socket = null;
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r.channel = null;
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r._id = null;
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r.init = function(){
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PubSub.subscribe("update", this.update.bind(this));
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this.channel = this.socket.subscribe(this._id);
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
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this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
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this.p2.foe = this.p1;
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this.p1.setUpWeatherFieldWith(this.p2);
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this.start();
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}
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r.start = function(){
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this.p1.setLeadercard();
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this.p2.setLeadercard();
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@@ -81,7 +90,7 @@ var Battle = (function(){
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var side = this.turn++ % 2 ? this.p1 : this.p2;
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if(side.isPassing()){
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if(__flag) {
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if(__flag){
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return this.startNextRound();
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}
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return this.switchTurn(1);
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@@ -93,7 +102,7 @@ var Battle = (function(){
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}
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r.startNextRound = function() {
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r.startNextRound = function(){
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}
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@@ -119,9 +128,23 @@ var Battle = (function(){
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}
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r.send = function(event, data){
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io.to(this._id).emit(event, data);
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this.channel.publish({
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event: event,
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data: data
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});
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}
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/*r._setUpChannel = function() {
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var self = this;
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this._abilityChannel.watch(function(d) {
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var event = d.event, data = d.data;
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if(event === "update") {
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data();
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}
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})
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}*/
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return Battle;
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})();
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@@ -174,19 +174,6 @@ Battleside = (function(){
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}
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r.update = function(){
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/*
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this.send("update:info", {
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info: this.getInfo(),
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leader: this.field[Card.TYPE.LEADER].get()[0]
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})
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this.send("update:hand", {
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cards: JSON.stringify(this.hand.getCards())
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});
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this.send("update:fields", {
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close: this.field[Card.TYPE.CLOSE_COMBAT],
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ranged: this.field[Card.TYPE.RANGED],
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siege: this.field[Card.TYPE.SIEGE]
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})*/
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PubSub.publish("update");
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}
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@@ -9,6 +9,7 @@ var Card = (function(){
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/**
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* constructor here
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*/
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this.channel = {};
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this._key = key;
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this._data = CardData[key];
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this._boost = 0;
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@@ -38,6 +39,8 @@ var Card = (function(){
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WEATHER: 5
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};
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r.channel = null
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r._init = function(){
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this._id = ++Card.__id;
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@@ -1,28 +0,0 @@
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var Entity = require("./Entity");
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var Npc = (function(){
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var Npc = function(){
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if(!(this instanceof Npc)){
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return (new Npc());
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}
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Entity.call(this);
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/**
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* constructor here
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*/
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};
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Npc.prototype = Object.create(Entity.prototype);
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var r = Npc.prototype;
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/**
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* methods && properties here
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* r.property = null;
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* r.getProperty = function() {...}
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*/
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return Npc;
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})();
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module.exports = Npc;
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@@ -2,17 +2,28 @@ var shortid = require("shortid");
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var Battle = require("./Battle");
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var Room = (function(){
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var Room = function(){
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var Room = function(scServer){
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if(!(this instanceof Room)){
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return (new Room());
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return (new Room(scServer));
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}
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/**
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* constructor here
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*/
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var self = this;
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this._id = shortid.generate();
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this._room = [];
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this._users = [];
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this._ready = {};
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this.socket = scServer.global;
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/*
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this._channel = this.socket.subscribe(this._id);*/
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/*this._channel.watch(function(data) {
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*//*self._users.forEach(function(user) {
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})*//*
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});*/
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};
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var r = Room.prototype;
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/**
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@@ -21,20 +32,21 @@ var Room = (function(){
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* r.getProperty = function() {...}
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*/
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r.MAX_USER = 2;
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r._room = null;
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r._users = null;
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r._id = null;
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r._battle = null;
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r._ready = null;
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r._channel = null;
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r.getID = function(){
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return this._id;
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}
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r.join = function(user){
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if(this._room.length >= 2) return;
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this._room.push(user);
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user.setRoom(this);
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user.joinRoom(this.getID());
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if(this._users.length >= 2) return;
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this._users.push(user);
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user.addRoom(this);
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/*user.joinRoom(this.getID());*/
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if(!this.isOpen()){
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this.initBattle();
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@@ -42,47 +54,60 @@ var Room = (function(){
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}
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r.isOpen = function(){
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return !(this._room.length >= 2);
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return !(this._users.length >= 2);
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}
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/*
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r.send = function(event, data){
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io.to(this._id).emit(event, data);
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*/
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/*this.socket.publish(this._id + "|" + event, data);
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this.socket.publish(this._id, {
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event: event,
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data: data
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});
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var subs = this.socket.subscriptions();
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subs.forEach(function(sub) {
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});*//*
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this._channel.publish(event, data);
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}
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*/
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r.getPlayers = function(){
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return this._room;
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return this._users;
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}
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r.initBattle = function(){
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var self = this;
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var side = 0;
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this._battle = Battle(this._id, this._room[0], this._room[1]);
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this._room[0].send("init:battle", {side: "p1"});
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this._room[1].send("init:battle", {side: "p2"});
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this._battle = Battle(this._id, this._users[0], this._users[1], this.socket);
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this._users[0].send("init:battle", {side: "p1"});
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this._users[1].send("init:battle", {side: "p2"});
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}
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r.setReady = function(user, b){
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b = typeof b == "undefined" ? true : b;
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this._ready[user.getID()] = b;
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if(this.bothReady()) {
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if(this.bothReady()){
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this._battle.init();
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}
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/*
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if(!this.checkIfReady()) return;
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this._room[0].send("init:battle", {side: "p1"});
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this._room[1].send("init:battle", {side: "p2"});
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this._users[0].send("init:battle", {side: "p1"});
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this._users[1].send("init:battle", {side: "p2"});
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if(!this.checkIfReady()) return;
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this._battle.init();*/
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}
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r.bothReady = function() {
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return !!this._ready[this._room[0].getID()] && !!this._ready[this._room[1].getID()];
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r.bothReady = function(){
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return !!this._ready[this._users[0].getID()] && !!this._ready[this._users[1].getID()];
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}
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/*
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r.checkIfReady = function(){
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for(var i = 0; i < this._room.length; i++) {
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if(!this._ready[this._room[i].getID()]) return false;
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for(var i = 0; i < this._users.length; i++) {
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if(!this._ready[this._users[i].getID()]) return false;
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}
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return true;
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}*/
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@@ -6,9 +6,6 @@ var Battle = require("./Battle");
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var Npc = require("./Npc");
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var Room = require("./Room");
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/*
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var Matchmaker = require("./Matchmaker");
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*/
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var Socket = (function(){
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var Socket = function(){
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@@ -1,22 +1,18 @@
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var Entity = require("./Entity");
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var User = (function(){
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var User = function(socket){
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if(!(this instanceof User)){
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return (new User(socket));
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}
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Entity.call(this);
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/**
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* constructor here
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*/
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this.socket = socket;
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this._rooms = [];
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this._id = socket.id;
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this.generateName();
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};
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User.prototype = Object.create(Entity.prototype);
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var r = User.prototype;
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/**
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* methods && properties here
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@@ -26,7 +22,7 @@ var User = (function(){
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r._id = null;
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r._name = null;
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r._room = null;
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r._rooms = null;
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r.socket = null;
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r.getID = function(){
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@@ -34,7 +30,11 @@ var User = (function(){
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}
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r.joinRoom = function(roomid){
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this.socket.join(roomid);
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var self = this;
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/*this.socket.on(roomid, function(d) {
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var event = d.event, data = d.data;
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self.socket.on(event, data);
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});*/
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}
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r.send = function(event, data, room){
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@@ -43,8 +43,12 @@ var User = (function(){
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if(!room){
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this.socket.emit(event, data);
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}
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else {
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this.socket.to(room).emit(event, data);
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else {/*
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this.socket.to(room).emit(event, data);*/
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this.socket.global.publish(room, {
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event: event,
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data: data
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})
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}
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}
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@@ -63,10 +67,10 @@ var User = (function(){
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return this._name;
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}
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r.getRoom = function() {
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return this._room;
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return this._rooms[0];
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}
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r.setRoom = function(room) {
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this._room = room;
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r.addRoom = function(room) {
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this._rooms.push(room);
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}
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r.disconnect = function() {
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2
server/_server.js
Normal file
2
server/_server.js
Normal file
@@ -0,0 +1,2 @@
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var socket = require("./Socket")();
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@@ -1,2 +1,13 @@
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var socket = require("./Socket")();
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var argv = require('minimist')(process.argv.slice(2));
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var SocketCluster = require('socketcluster').SocketCluster;
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var socketCluster = new SocketCluster({
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workers: Number(argv.w) || 1,
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stores: Number(argv.s) || 1,
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port: Number(argv.p) || 16918,
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appName: argv.n || null,
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workerController: __dirname + '/worker.js',
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storeController: __dirname + '/store.js',
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socketChannelLimit: 100,
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rebootWorkerOnCrash: argv['auto-reboot'] != false
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});
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4
server/store.js
Normal file
4
server/store.js
Normal file
@@ -0,0 +1,4 @@
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module.exports.run = function (store) {
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console.log(' >> Store PID:', process.pid);
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};
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78
server/worker.js
Normal file
78
server/worker.js
Normal file
@@ -0,0 +1,78 @@
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var fs = require('fs');
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var express = require('express');
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var serveStatic = require('serve-static');
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var path = require('path');
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var User = require("./User");
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var Connections = require("./Connections");
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var Battle = require("./Battle");
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var Room = require("./Room");
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module.exports.run = function(worker){
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console.log(' >> Worker PID:', process.pid);
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var app = require('express')();
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var httpServer = worker.httpServer;
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var scServer = worker.scServer;
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app.use(serveStatic(path.resolve(__dirname, 'public')));
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httpServer.on('request', app);
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var connections = Connections();
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var roomCollection = {};
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scServer.on('connection', function(socket){
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var user = User(socket);
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connections.add(user);
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console.log("new user ", user.getName());
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socket.on("request:name", function(data){
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if(data && data.name){
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user.setName(data.name);
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}
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socket.emit("response:name", {name: user.getName()});
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})
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socket.on("request:gameLoaded", function(data){
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console.log(data);
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roomCollection[data._roomID].setReady(user);
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})
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socket.on("request:createRoom", function(){
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var room = Room(worker.getSCServer());
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roomCollection[room.getID()] = room;
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room.join(user);
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console.log("room %s created by %s", room.getID(), user.getName());
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user.send("response:createRoom", room.getID());
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})
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socket.on("request:joinRoom", function(){
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console.log("joinroom");
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var interval = setInterval(function(){
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for(var key in roomCollection) {
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var room = roomCollection[key];
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if(!room.isOpen()) continue;
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room.join(user);
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clearInterval(interval);
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console.log("user %s joined room %s", user.getName(), room.getID());
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user.send("response:joinRoom", room.getID());
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}
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}, 1000);
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})
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socket.on("request:roomData", function(){
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var room = user.getRoom();
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var players = room.getPlayers();
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user.send("response:roomData", {players: players});
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})
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socket.on('disconnect', function(){
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connections.remove(user);
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user.disconnect();
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});
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});
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};
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