mirror of
https://github.com/exane/not-gwent-online
synced 2024-10-31 10:36:53 +00:00
remove store + worker
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a6dbba198f
commit
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@ -1,4 +0,0 @@
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module.exports.run = function (store) {
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console.log(' >> Store PID:', process.pid);
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};
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@ -1,96 +0,0 @@
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var fs = require('fs');
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var express = require('express');
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var serveStatic = require('serve-static');
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var path = require('path');
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var User = require("./User");
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var Connections = require("./Connections");
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var Battle = require("./Battle");
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var Room = require("./Room");
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module.exports.run = function(worker){
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console.log(' >> Worker PID:', process.pid);
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var app = require('express')();
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var httpServer = worker.httpServer;
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var scServer = worker.scServer;
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app.use(serveStatic(path.resolve(__dirname, 'public')));
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httpServer.on('request', app);
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//var roomCollection = {};
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global.connections = Connections(/*roomCollection*/);
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scServer.on('connection', function(socket){
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var user = User(socket);
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connections.add(user);
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console.log("new user ", user.getName());
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socket.on("request:name", function(data){
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if(data && data.name){
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user.setName(data.name);
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}
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socket.emit("response:name", {name: user.getName()});
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})
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socket.on("set:deck", function(data) {
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console.log(data);
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if(data && data.deck){
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user.setDeck(data.deck);
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}
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})
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socket.on("request:gameLoaded", function(data){
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console.log(data);
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connections.roomCollection[data._roomID].setReady(user);
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})
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socket.on("request:createRoom", function(){
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if(user.getRoom()) return;
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if(user._searching) return;
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var room = Room(worker.getSCServer());
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connections.roomCollection[room.getID()] = room;
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room.join(user);
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user._searching = true;
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console.log("room %s created by %s", room.getID(), user.getName());
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user.send("response:createRoom", room.getID());
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})
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socket.on("request:joinRoom", function(){
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if(user._searching) return;
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user._searching = true;
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console.log("joinroom");
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var interval = setInterval(function(){
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if(!user || user.disconnected) {
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clearInterval(interval);
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return;
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}
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for(var key in connections.roomCollection) {
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var room = connections.roomCollection[key];
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if(!room) continue;
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if(!room.isOpen()) continue;
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room.join(user);
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clearInterval(interval);
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user._searching = false;
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console.log("user %s joined room %s", user.getName(), room.getID());
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user.send("response:joinRoom", room.getID());
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}
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}, 500);
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})
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socket.on("request:roomData", function(){
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var room = user.getRoom();
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var players = room.getPlayers();
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user.send("response:roomData", {players: players});
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})
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socket.on('disconnect', function(){
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connections.remove(user);
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user.disconnect();
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console.log("user ", user.getName(), " disconnected");
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user = null;
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});
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});
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};
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