mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
performance tweaks
This commit is contained in:
parent
e8c9b8bc85
commit
b460cf6cd7
@ -1,23 +1,38 @@
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var socket = require("socket.io-client");
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var Backbone = require("backbone");
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require("./backbone.modal-min");
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var Handlebars = require("handlebars");
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var Handlebars = require('handlebars/runtime').default;
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var $ = require("jquery");
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window.$ = $;
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Handlebars.registerPartial("card", require("../templates/cards.handlebars"));
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Handlebars.registerHelper("health", function(lives){
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var out = "";
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for(var i = 0; i < 2; i++) {
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out += "<i";
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if(i < lives){
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out += " class='ruby'";
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}
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out += "></i>";
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}
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return out;
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});
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var App = Backbone.Router.extend({
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routes: {
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"lobby": "lobbyRoute",
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/*"lobby": "lobbyRoute",
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"battle": "battleRoute",
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"*path": "defaultRoute"
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"*path": "defaultRoute"*/
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},
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initialize: function(){
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var self = this;
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this.connect();
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this.user = new User({app: this});
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Backbone.history.start();
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/*Backbone.history.start();*/
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this.lobbyRoute();
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},
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connect: function(){
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this.socket = socket(Config.Server.hostname + ":" + Config.Server.port);
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@ -77,6 +92,7 @@ var SideView = Backbone.View.extend({
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el: ".container",
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template: require("../templates/cards.handlebars"),
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templateCards: require("../templates/fieldCards.handlebars"),
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templateInfo: require("../templates/info.handlebars"),
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initialize: function(options){
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var self = this;
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this.side = options.side;
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@ -100,14 +116,14 @@ var SideView = Backbone.View.extend({
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renderInfo: function(){
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var d = this.infoData;
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var l = this.leader;
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this.$info = this.$el.find(".game-info" + this.side);
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this.$info.find(".info-name").html(d.name);
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this.$info.find(".score").html(d.score);
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this.$info.find(".hand-card").html(d.hand);
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this.$info.find(".gwent-lives").html(this.lives(d.lives));
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if(l._key){
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this.$info.find(".field-leader").html(this.template(l))
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}
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var html = this.templateInfo({
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data: d,
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leader: l,
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passBtn: this.side === ".player"
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})
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this.$info = this.$el.find(".game-info" + this.side).html(html);
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if(this.app.user.get("waiting") && this.side === ".player"){
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this.$info.addClass("removeBackground");
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@ -115,9 +131,6 @@ var SideView = Backbone.View.extend({
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if(!this.app.user.get("waiting") && this.side === ".foe"){
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this.$info.addClass("removeBackground");
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}
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this.$info.find(".passing").html(d.passing ? "Passed" : "");
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},
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renderCloseField: function(){
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if(!this.field.close) return;
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@ -136,7 +149,7 @@ var SideView = Backbone.View.extend({
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this.$fields.find(".field-horn-close").html(this.template(horn));
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}
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calculateCardMargin($field.find(".card"), 351, 70, cards.length);
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calculateCardMargin($field.find(".card"), 424, 70, cards.length);
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},
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renderRangeField: function(){
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if(!this.field.ranged) return;
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@ -154,7 +167,7 @@ var SideView = Backbone.View.extend({
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this.$fields.find(".field-horn-range").html(this.template(horn));
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}
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calculateCardMargin($field.find(".card"), 351, 70, cards.length);
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calculateCardMargin($field.find(".card"), 424, 70, cards.length);
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},
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renderSiegeField: function(){
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if(!this.field.siege) return;
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@ -172,7 +185,7 @@ var SideView = Backbone.View.extend({
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this.$fields.find(".field-horn-siege").html(this.template(horn));
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}
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calculateCardMargin($field.find(".card"), 351, 70, cards.length);
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calculateCardMargin($field.find(".card"), 424, 70, cards.length);
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},
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renderWeatherField: function(){
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if(!this.field.weather) return;
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@ -181,7 +194,8 @@ var SideView = Backbone.View.extend({
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$weatherField.html(this.templateCards(cards));
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return this;
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},
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}
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/*,
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lives: function(lives){
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var out = "";
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for(var i = 0; i < 2; i++) {
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@ -192,7 +206,7 @@ var SideView = Backbone.View.extend({
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out += "></i>";
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}
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return out;
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}
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}*/
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});
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var calculateCardMargin = function($selector, totalWidth, cardWidth, n){
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@ -241,8 +255,8 @@ var BattleView = Backbone.View.extend({
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this.render();
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yourSide = this.yourSide = new SideView({side: ".player", app: this.app, battleView: this});
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otherSide = this.otherSide = new SideView({side: ".foe", app: this.app, battleView: this});
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this.yourSide = new SideView({side: ".player", app: this.app, battleView: this});
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this.otherSide = new SideView({side: ".foe", app: this.app, battleView: this});
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},
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events: {
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@ -376,7 +390,7 @@ var BattleView = Backbone.View.extend({
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if(this.handCards){
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calculateCardMargin(this.$el.find(".field-hand .card"), 538, 70, this.handCards.length);
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calculateCardMargin(this.$el.find(".field-hand .card"), 633, 70, this.handCards.length);
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}
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if(this.user.get("isReDrawing")){
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@ -576,7 +590,8 @@ var User = Backbone.Model.extend({
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self.set("roomSide", data.side);
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/*
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self.set("channel:battle", app.socket.subscribe(self.get("room")));*/
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app.navigate("battle", {trigger: true});
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//app.navigate("battle", {trigger: true});
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app.battleRoute();
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})
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/*app.receive("response:createRoom", function(roomID){
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@ -1,57 +1,13 @@
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<div class="col-xs-3 left-side">
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<div class="col-xs-12 game-info game-info-foe foe">
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<div class="col-xs-12 info-name"></div>
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<div class="col-xs-6 field-single field-leader"></div>
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<div class="col-xs-6">
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<div class="row">
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<div class="col-xs-6">Points:</div>
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<div class="col-xs-6 score">0</div>
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</div>
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<div class="row">
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<div class="col-xs-6">Hand:</div>
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<div class="col-xs-6 hand-card">0</div>
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</div>
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<div class="row">
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<div class="col-xs-12 gwent-lives">
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<i class="ruby"></i>
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<i class="ruby"></i>
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</div>
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</div>
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<div class="row">
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<div class="col-xs-12 passing">Passed</div>
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</div>
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</div>
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</div>
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<div class="col-xs-12 field field-weather">
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field
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</div>
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<div class="col-xs-12 game-info game-info-player player">
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<div class="col-xs-12 info-name">{{name}}</div>
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<div class="col-xs-6 field-single field-leader"></div>
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<div class="col-xs-6">
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<div class="row">
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<div class="col-xs-6">Points:</div>
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<div class="col-xs-6 score">{{score}}</div>
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</div>
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<div class="row">
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<div class="col-xs-6">Hand:</div>
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<div class="col-xs-6 hand-card">{{hand}}</div>
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</div>
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<div class="row">
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<div class="col-xs-12 gwent-lives">
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</div>
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</div>
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<div class="row">
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<div class="col-xs-12 passing">Passed</div>
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</div>
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</div>
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<div class="col-xs-12">
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<button class="button-pass">Pass</button>
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</div>
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</div>
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</div>
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<div class="col-xs-6">
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<div class="col-xs-7">
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<div class="row">
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<div class="col-xs-12 battleside battleside-foe foe">
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<div class="col-xs-2 field-horn field-horn-siege">
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@ -97,32 +53,23 @@
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</div>
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<div class="row">
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<div class="col-xs-12 field field-hand">
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{{#each cards}}
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<div class="card" data-key="{{_key}}" data-id="{{_id}}">
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<img src='../assets/cards/{{_data.img}}.png'>
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</div>
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{{#each cards as |val key|}}
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{{>card val}}
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{{/each}}
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</div>
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</div>
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</div>
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<div class="col-xs-3">
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<div class="col-xs-2">
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<div class="col-xs-12 card-preview">
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<!--<img src="{{preview}}">-->
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</div>
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<div class="col-xs-12 right-side right-side-foe foe">
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<div class="col-xs-5 field-discard field-single">
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<div class="col-xs-8 field-discard field-single">
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discard deck
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</div>
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<div class="col-xs-5 field-single field-deck pull-right">
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main deck
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</div>
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</div>
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<div class="col-xs-12 right-side right-side-player player">
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<div class="col-xs-5 field-discard field-single">
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<div class="col-xs-8 field-discard field-single">
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discard deck
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</div>
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<div class="col-xs-5 field-single field-deck pull-right">
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main deck
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</div>
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</div>
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</div>
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@ -1,23 +1,30 @@
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<div class="col-xs-12 game-info game-info-foe foe">
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<div class="col-xs-12 info-name">{{name}}</div>
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<div class="col-xs-6 field-single field-leader"></div>
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<div class="col-xs-6">
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<div class="col-xs-12 info-name">{{data.name}}</div>
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<div class="col-xs-6 field-single field-leader">{{>card leader}}</div>
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<div class="col-xs-6">
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<div class="row">
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<div class="col-xs-6">Points:</div>
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<div class="col-xs-6 score">{{score}}</div>
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<div class="col-xs-6 score">{{data.score}}</div>
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</div>
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<div class="row">
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<div class="col-xs-6">Hand:</div>
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<div class="col-xs-6 hand-card">{{hand}}</div>
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<div class="col-xs-6 hand-card">{{data.hand}}</div>
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</div>
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<div class="row">
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<div class="col-xs-6">Deck:</div>
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<div class="col-xs-6 hand-card">{{data.deck}}</div>
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</div>
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<div class="row">
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<div class="col-xs-12 gwent-lives">
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{{#health}}
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{{#health data.lives}}
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{{/health}}
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</div>
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</div>
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<div class="row">
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<div class="col-xs-12 passing">Passed</div>
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</div>
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<div class="col-xs-12 passing">{{#if data.passing}}Passed{{/if}}</div>
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</div>
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</div>
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{{#if passBtn}}
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<div class="col-xs-12">
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<button class="button-pass">Pass</button>
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</div>
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{{/if}}
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@ -53,6 +53,25 @@ var Battle = (function(){
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this.p2.foe = this.p1;
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this.p1.setUpWeatherFieldWith(this.p2);
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.p1.hand.add(Card("poor_fucking_infantry"));
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this.p2.hand.add(Card("poor_fucking_infantry"));
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this.start();
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}
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@ -78,7 +78,7 @@ Battleside = (function(){
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})
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this.receive("set:passing", function(){
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self.setPassing(true);
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//self.update();
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self.update();
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self.runEvent("NextTurn", null, [self.foe]);
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})
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this.receive("medic:chooseCardFromDiscard", function(data){
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@ -226,6 +226,7 @@ Battleside = (function(){
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lives: this._rubies,
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score: this.calcScore(),
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hand: this.hand.length(),
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deck: this.deck.length(),
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discard: this.getDiscard(true),
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passing: this._passing
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}
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@ -452,6 +453,7 @@ Battleside = (function(){
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self.hand.add(replaceCard);
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self.hand.remove(card);
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self.update();
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self.runEvent("NextTurn", null, [self.foe]);
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})
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}
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