mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
stuff
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@ -8,6 +8,31 @@
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<link rel="stylesheet" href="../build/main.css">
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</head>
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<body>
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<script id="info-template" type="text/x-handlebars-template">
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<div class="col-xs-12 game-info game-info-foe foe">
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<div class="col-xs-12 info-name">{{name}}</div>
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<div class="col-xs-6 field-single field-leader"></div>
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<div class="col-xs-6">
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<div class="row">
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<div class="col-xs-6">Points:</div>
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<div class="col-xs-6 score">{{score}}</div>
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</div>
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<div class="row">
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<div class="col-xs-6">Hand:</div>
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<div class="col-xs-6 hand-card">{{hand}}</div>
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</div>
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<div class="row">
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<div class="col-xs-12 gwent-lives">
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{{#health}}
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{{/health}}
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</div>
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</div>
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<div class="row">
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<div class="col-xs-12 passing">Passed</div>
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</div>
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</div>
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</div>
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</script>
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<script id="battle-template" type="text/x-handlebars-template">
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<div class="col-xs-3 left-side">
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<div class="col-xs-12 game-info game-info-foe foe">
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@ -37,6 +62,30 @@
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field
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</div>
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<div class="col-xs-12 game-info game-info-player player">
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<div class="col-xs-12 info-name">{{name}}</div>
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<div class="col-xs-6 field-single field-leader"></div>
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<div class="col-xs-6">
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<div class="row">
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<div class="col-xs-6">Points:</div>
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<div class="col-xs-6 score">{{score}}</div>
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</div>
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<div class="row">
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<div class="col-xs-6">Hand:</div>
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<div class="col-xs-6 hand-card">{{hand}}</div>
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</div>
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<div class="row">
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<div class="col-xs-12 gwent-lives">
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<!--<i class="ruby"></i>-->
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{{#health lives}}{{/health}}
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</div>
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</div>
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<div class="row">
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<div class="col-xs-12 passing">Passed</div>
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</div>
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</div>
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<div class="col-xs-12">
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<button class="button-pass">Pass</button>
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</div>
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</div>
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</div>
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<div class="col-xs-6">
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@ -4,6 +4,8 @@ var Handlebars = require("handlebars");
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var $ = require("jquery");
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//var Lobby = require("./client-lobby");
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window.$ = $;
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Handlebars.registerHelper("health", function(lives, options){
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var out = "";
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@ -91,6 +93,79 @@ var App = Backbone.Router.extend({
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}
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});
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/*var Partial = Backbone.View.extend({
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initialize: function(options){
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this.template = Handlebars.compile($(options.templateID).html());
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this.infoData = this.infoData || {};
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this.app = options.app;
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var self = this;
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this.listenTo(this.infoData, "change", this.render);
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this.app.on("update:info", function(d) {
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self.infoData = d;
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self.render();
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});
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this.render();
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},
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render: function(){
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var self = this;
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var d = this.infoData;
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this.$el.html(this.template({
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name: d.name,
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score: d.score,
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hand: d.hand,
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lives: d.lives
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}));
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return this;
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}
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});*/
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var SideView = Backbone.View.extend({
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el: ".container",
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initialize: function(options){
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var self = this;
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this.side = options.side;
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this.app = options.app;
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this.battleView = options.battleView;
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this.infoData = this.infoData || {};
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this.$info = this.$el.find(".game-info" + this.side);
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this.$fields = this.$el.find(".battleside" + this.side);
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/*this.$info = new Partial({
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templateID: "#info-template",
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el: ".game-info"+this.side,
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app: this.app
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});*/
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/*this.app.on("update:info", function(d){
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self.infoData = d.infoData;
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console.log(d);
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self.render();
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});*/
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},
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render: function(){
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var d = this.infoData;
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this.$info = this.$el.find(".game-info" + this.side);
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this.$info.find(".info-name").html(d.name);
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this.$info.find(".score").html(d.score);
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this.$info.find(".hand-card").html(d.hand);
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this.$info.find(".gwent-lives").html(this.lives(d.lives));
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return this;
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},
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lives: function(lives){
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var out = "";
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for(var i = 0; i < 2; i++) {
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out += "<i";
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if(i < lives){
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out += " class='ruby'";
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}
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out += "></i>";
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}
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return out;
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}
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});
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var BattleView = Backbone.View.extend({
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className: "container",
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template: Handlebars.compile($("#battle-template").html()),
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@ -98,6 +173,8 @@ var BattleView = Backbone.View.extend({
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var self = this;
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var user = this.user = options.user;
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var app = this.app = options.app;
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var yourSide, otherSide;
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$(this.el).prependTo('body');
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this.listenTo(user, "change:showPreview", this.render);
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@ -105,7 +182,7 @@ var BattleView = Backbone.View.extend({
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this.$hand = this.$el.find(".field-hand");
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this.$preview = this.$el.find(".card-preview");
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this.app.receive("update:hand", function(data){
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app.receive("update:hand", function(data){
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console.log("update:hand", user.get("roomSide"), data._roomSide);
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if(user.get("roomSide") == data._roomSide){
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self.handCards = JSON.parse(data.cards);
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@ -113,12 +190,34 @@ var BattleView = Backbone.View.extend({
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}
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});
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app.receive("update:info", function(data){
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var _side = data._roomSide;
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var infoData = data.info;
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var side = yourSide;
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if(user.get("roomSide") != _side){
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side = otherSide;
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}
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console.log(side);
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side.infoData = infoData;
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side.render();
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//app.trigger("update:info", {side: side, infoData: infoData});
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})
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var interval = setInterval(function(){
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if(!user.get("room")) return;
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this.app.send("request:gameLoaded", {_roomID: user.get("room")});
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clearInterval(interval);
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}.bind(this), 100);
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this.render();
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yourSide = this.yourSide = new SideView({side: ".player", app: this.app, battleView: this});
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otherSide = this.otherSide = new SideView({side: ".foe", app: this.app, battleView: this});
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/*yourSide = this.yourSide = new SideView({side: ".player", app: app, battleView: this});
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otherSide = this.otherSide = new SideView({side: ".foe", app: app, battleView: this});*/
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},
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events: {
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"mouseover .card": "onMouseover",
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@ -137,10 +236,17 @@ var BattleView = Backbone.View.extend({
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cards: self.handCards,
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preview: self.user.get("showPreview")
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}));
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if(!(this.otherSide && this.yourSide)) return;
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this.otherSide.render();
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this.yourSide.render();
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/* this.$el()
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if(!(this.yourSide && this.otherSide))
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return this;
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this.yourSide.render();
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this.otherSide.render();*/
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return this;
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}
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})
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;
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});
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var User = Backbone.Model.extend({
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defaults: {
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var io = global.io;
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var Battle = (function(){
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var Battle = function(id){
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var Battle = function(id, p1, p2){
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if(!(this instanceof Battle)){
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return (new Battle(id));
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return (new Battle(id, p1, p2));
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}
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/**
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* constructor here
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*/
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this._id = id;
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this._user1 = p1;
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this._user2 = p2;
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};
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var r = Battle.prototype;
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/**
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r.p1 = null;
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r.p2 = null;
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r._user1 = null;
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r._user2 = null;
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r.turn = 0;
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r._id = null;
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r.init = function(){
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this.p1 = Battleside("Player 1", 0, this);
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this.p2 = Battleside("Player 2", 1, this);
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this.p1 = Battleside(this._user1.getName(), 0, this);
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this.p2 = Battleside(this._user2.getName(), 1, this);
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this.p1.foe = this.p2;
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this.p2.foe = this.p1;
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this.p1.send("update:info", {info: this.p1.getInfo()});
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this.p2.send("update:info", {info: this.p2.getInfo()});
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this.start();
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}
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r.start = function() {
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this.p1.draw(10);
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this.p2.draw(10);
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//this.p2.wait();
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}
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r.send = function(event, data) {
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r._range = null;
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r._siege = null;
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r._field = null;
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r._lives = 2;
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r._score = 0;
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r.foe = null;
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r.hand = null;
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@ -51,6 +53,19 @@ var Battleside = (function(){
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this.send("update:hand", {cards: JSON.stringify(this.hand.getCards())});
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}
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r.getInfo = function() {
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return {
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name: this.getName(),
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lives: this._lives,
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score: this._score,
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hand: this.hand.length()
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}
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}
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r.getName = function() {
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return this._name;
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}
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r.send = function(event, msg) {
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msg = msg || {};
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msg._roomSide = this.n;
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@ -56,9 +56,7 @@ var Room = (function(){
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r.initBattle = function(){
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var self = this;
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var side = 0;
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this._battle = Battle(this._id);/*
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this.setReady(this._room[0], false);
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this.setReady(this._room[1], false);*/
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this._battle = Battle(this._id, this._room[0], this._room[1]);
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this._room[0].send("init:battle", {side: "p1"});
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this._room[1].send("init:battle", {side: "p2"});
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}
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