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mirror of https://github.com/exane/not-gwent-online synced 2025-09-22 14:49:06 +00:00
This commit is contained in:
exane
2015-06-13 09:58:55 +02:00
parent 4f98d3d651
commit a2ca580844
12 changed files with 400 additions and 84 deletions

View File

@@ -22,7 +22,9 @@ var Battle = (function(){
r.init = function(p1, p2){
this.setPlayer(p1, p2);
this.initBattleside();
this.render();
this.both(function(p) {
p.send("init:battle");
})
}
r.setPlayer = function(p1, p2){
@@ -37,10 +39,8 @@ var Battle = (function(){
});
}
r.render = function() {
this._player.forEach(function(p) {
p.send("update:name", p.getID());
});
r.both = function() {
this._player.forEach(cb);
}

View File

@@ -30,6 +30,10 @@ var Connections = (function(){
return this._connections;
}
r.hasUser = function(user) {
return !!this._connections[user.getID()];
}
return Connections;
})();

View File

@@ -1,15 +1,17 @@
var Promise = require("promise");
var Matchmaker = (function(){
var Matchmaker = function(){
var Matchmaker = function(connections){
if(!(this instanceof Matchmaker)){
return (new Matchmaker());
return (new Matchmaker(connections));
}
/**
* constructor here
*/
this._connections = connections;
this._queue = [];
};
var r = Matchmaker.prototype;
/**
@@ -19,6 +21,7 @@ var Matchmaker = (function(){
*/
r._queue = null;
r._connections = null;
r.findOpponent = function(user){
var self = this;
@@ -32,14 +35,16 @@ var Matchmaker = (function(){
r._checkForOpponent = function(resolve){
if(this._queue.length <= 1) return;
console.log(this._queue.length);
if(!this._checkConnections()) return;
this._match(this._queue[0], this._queue[1], resolve);
}
r._match = function(p1, p2, resolve){
this._queue.splice(0, 2);
var roomID = p1.id + p2.id;
p1.send("update:opponent", {opponent: p2.getID()});
p2.send("update:opponent", {opponent: p1.getID()});
p1.send("get:opponent", {socketID: p2.getID()});
p2.send("get:opponent", {socketID: p1.getID()});
p1.joinRoom(roomID);
p2.joinRoom(roomID);
@@ -47,6 +52,20 @@ var Matchmaker = (function(){
resolve(p1, p2, roomID);
}
r._checkConnections = function() {
var res = true;
var self = this;
this._queue.forEach(function(user, index) {
if(!self._connections.hasUser(user)) {
self._queue.splice(index, 1);
res = false;
}
});
return res;
}
return Matchmaker;
})();

59
server/Room.js Normal file
View File

@@ -0,0 +1,59 @@
var shortid = require("shortid");
var Room = (function(){
var Room = function(){
if(!(this instanceof Room)){
return (new Room());
}
/**
* constructor here
*/
this._id = shortid.generate();
this._room = [];
};
var r = Room.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r.MAX_USER = 2;
r._room = null;
r._id = null;
r.getID = function() {
return this._id;
}
r.join = function(user) {
if(this._room.lenght >= 2) return;
this._room.push(user);
user.setRoom(this);/*
user.socket.join(this._id);*/
user.joinRoom(this.getID());
if(!this.isOpen()) {
this._room.forEach(function(user) {
user.send("init:battle");
})
}
}
r.isOpen = function() {
return !(this._room.length >= 2);
}
r.send = function(event, data) {
io.to(this._id).emit(event, data);
}
r.getPlayers = function() {
return this._room;
}
return Room;
})();
module.exports = Room;

View File

@@ -1,10 +1,14 @@
var app = require('http').createServer();
var io = require("socket.io")(app);
global.io = require("socket.io")(app);
var User = require("./User");
var Connections = require("./Connections");
var Battle = require("./Battle");
var Npc = require("./Npc");
var Room = require("./Room");
/*
var Matchmaker = require("./Matchmaker");
*/
var Socket = (function(){
var Socket = function(){
@@ -14,8 +18,11 @@ var Socket = (function(){
/**
* constructor here
*/
this.matchmaker = Matchmaker();
this.connections = Connections();
/*
this.matchmaker = Matchmaker(this.connections);
*/
this._roomCollection = [];
app.listen(this.port);
this.io = io;
this._events();
@@ -29,27 +36,66 @@ var Socket = (function(){
r.io = null;
r.port = 16918;
r.connections = null;
r._roomCollection = null;
/*
r.matchmaker = null;
*/
r._events = function() {
r._events = function(){
var self = this;
this.io.on("connection", function(socket) {
this.io.on("connection", function(socket){
var user = User(socket);
self.connections.add(user);
console.log("new user ", user.getID());
console.log("new user ", user.getName());
this.matchmaker.findOpponent(user)
.then(function(p1, p2, roomID) {
var battle = Battle();
battle.init(p1, p2);
/* self.matchmaker.findOpponent(user)
.then(function(p1, p2, roomID) {
console.log("yo");
var battle = Battle();
battle.init(p1, p2);
})*/
socket.on("request:name", function(data){
if(data && data.name){
user.setName(data.name);
}
socket.emit("response:name", {name: user.getName()});
})
socket.on("disconnect", function() {
socket.on("request:createRoom", function() {
var room = Room();
self._roomCollection.push(room);
room.join(user);
console.log("room %s created by %s", room.getID(), user.getName());
user.send("response:createRoom", room.getID());
})
socket.on("request:joinRoom", function() {
console.log("joinroom");
var interval = setInterval(function(){
self._roomCollection.forEach(function(room) {
if(room.isOpen()) {
room.join(user);
clearInterval(interval);
console.log("user %s joined room %s", user.getName(), room.getID());
user.send("response:joinRoom", room.getID());
}
});
}, 1000);
})
socket.on("request:roomData", function() {
var room = user.getRoom();
var players = room.getPlayers();
user.send("response:roomData", {players: players});
})
socket.on("disconnect", function(){
self.connections.remove(user);
user.disconnect();
})
})
});
}
return Socket;
})();

View File

@@ -14,7 +14,7 @@ var User = (function(){
this.socket = socket;
this._id = socket.id;
this.generateName();
};
User.prototype = Object.create(Entity.prototype);
var r = User.prototype;
@@ -25,14 +25,16 @@ var User = (function(){
*/
r._id = null;
r._name = null;
r._room = null;
r.socket = null;
r.getID = function(){
return this._id;
}
r.joinRoom = function(room){
this.socket.join(room);
r.joinRoom = function(roomid){
this.socket.join(roomid);
}
r.send = function(event, data, room){
@@ -46,6 +48,32 @@ var User = (function(){
}
}
r.generateName = function(){
var name = "Player" + (((Math.random() * 8999) + 1000) | 0);
//if(lobby.hasUser(name)) return generateName();
this._name = name;
return name;
}
r.setName = function(name) {
console.log("user name changed from %s to %s", this._name, name);
this._name = name;
}
r.getName = function() {
return this._name;
}
r.getRoom = function() {
return this._room;
}
r.setRoom = function(room) {
this._room = room;
}
r.disconnect = function() {
}
return User;
})();