From 83c44a18d2ccca3f6ae984ef7fcb8575049fb7f3 Mon Sep 17 00:00:00 2001
From: exane <raco0n@gmx.de>
Date: Fri, 26 Jun 2015 08:29:01 +0200
Subject: [PATCH] fix weather bug

---
 client/js/client.js  |  2 +-
 server/Battle.js     | 27 +++++++++------------------
 server/Battleside.js |  1 +
 3 files changed, 11 insertions(+), 19 deletions(-)

diff --git a/client/js/client.js b/client/js/client.js
index 282a8ab..8ad571e 100644
--- a/client/js/client.js
+++ b/client/js/client.js
@@ -308,7 +308,7 @@ let BattleView = Backbone.View.extend({
     if(this.user.get("waiting")) return;
     this.user.set("passing", true);
     this.user.get("app").send("set:passing");
-  }, 
+  },
   onClick: function(e){
     if(!!this.user.get("waiting")) return;
     if(!!this.user.get("passing")) return;
diff --git a/server/Battle.js b/server/Battle.js
index fa62b51..11073bc 100644
--- a/server/Battle.js
+++ b/server/Battle.js
@@ -64,24 +64,15 @@ var Battle = (function(){
     this.p1.draw(10);
     this.p2.draw(10);
 
-    /*this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));
-       this.p1.hand.add(Card("poor_fucking_infantry"));
-       this.p2.hand.add(Card("poor_fucking_infantry"));*/
+   /* this.p1.hand.add(Card("impenetrable_fog"));
+    this.p2.hand.add(Card("impenetrable_fog"));
+    this.p1.hand.add(Card("biting_frost"));
+    this.p2.hand.add(Card("biting_frost"));
+    this.p1.hand.add(Card("torrential_rain"));
+    this.p2.hand.add(Card("torrential_rain"));
+    this.p1.hand.add(Card("clear_weather"));
+    this.p2.hand.add(Card("clear_weather"));*/
+
 
 
     this.update();
diff --git a/server/Battleside.js b/server/Battleside.js
index 98c78fe..198b8e4 100644
--- a/server/Battleside.js
+++ b/server/Battleside.js
@@ -567,6 +567,7 @@ Battleside = (function(){
 
   r.resetNewRound = function(){
     this.clearMainFields();
+    this.setWeather(5); //clear weather
     this.setPassing(false);
   }