mirror of
https://github.com/exane/not-gwent-online
synced 2025-08-30 05:57:30 +00:00
add notifications (kinda)
This commit is contained in:
@@ -121,7 +121,8 @@ var Battle = (function(){
|
||||
}
|
||||
|
||||
r.startNextRound = function(){
|
||||
var loser = this.checkRubies();
|
||||
var lastRound = this.checkRubies();
|
||||
var loser = lastRound.loser;
|
||||
var winner = loser.foe;
|
||||
if(this.checkIfIsOver()){
|
||||
console.log("its over!");
|
||||
@@ -134,10 +135,13 @@ var Battle = (function(){
|
||||
this.p2.resetNewRound();
|
||||
|
||||
console.log("start new round!");
|
||||
this.sendNotification("Start new round!");
|
||||
|
||||
if(winner.deck.getFaction() === Deck.FACTION.NORTHERN_REALM){
|
||||
|
||||
if(winner.deck.getFaction() === Deck.FACTION.NORTHERN_REALM && !lastRound.isTie){
|
||||
winner.draw(1);
|
||||
console.log(winner.getName() + " draws 1 extra card! (Northern ability)");
|
||||
this.sendNotification(winner.getName() + " draws 1 extra card! (Northern ability)");
|
||||
}
|
||||
|
||||
this.update();
|
||||
@@ -158,6 +162,7 @@ var Battle = (function(){
|
||||
|
||||
r.waitForScoiatael = function(side){
|
||||
var self = this;
|
||||
self.sendNotification(side.getName() + " decides whos starts first");
|
||||
side.send("request:chooseWhichSideBegins", null, true);
|
||||
side.socket.once("response:chooseWhichSideBegins", function(data){
|
||||
console.log("which side? ", data.side);
|
||||
@@ -289,11 +294,17 @@ var Battle = (function(){
|
||||
|
||||
if(scoreP1 > scoreP2){
|
||||
this.p2.removeRuby();
|
||||
return this.p2;
|
||||
return {
|
||||
loser: this.p2,
|
||||
isTie: false
|
||||
}
|
||||
}
|
||||
if(scoreP2 > scoreP1){
|
||||
this.p1.removeRuby();
|
||||
return this.p1;
|
||||
return {
|
||||
loser: this.p1,
|
||||
isTie: false
|
||||
}
|
||||
}
|
||||
|
||||
//tie
|
||||
@@ -302,17 +313,28 @@ var Battle = (function(){
|
||||
if(this.p1.deck.getFaction() === Deck.FACTION.NILFGAARDIAN_EMPIRE && this.p1.deck.getFaction() !== this.p2.deck.getFaction()){
|
||||
this.p2.removeRuby();
|
||||
console.log(this.p1.getName() + " wins the tie! (nilfgaardian ability)");
|
||||
return this.p2;
|
||||
self.sendNotification(this.p1.getName() + " wins the tie! (nilfgaardian ability)");
|
||||
return {
|
||||
loser: this.p2,
|
||||
isTie: false
|
||||
}
|
||||
}
|
||||
if(this.p2.deck.getFaction() === Deck.FACTION.NILFGAARDIAN_EMPIRE && this.p1.deck.getFaction() !== this.p2.deck.getFaction()){
|
||||
this.p1.removeRuby();
|
||||
console.log(this.p2.getName() + " wins the tie! (nilfgaardian ability)");
|
||||
return this.p1;
|
||||
self.sendNotification(this.p2.getName() + " wins the tie! (nilfgaardian ability)");
|
||||
return {
|
||||
loser: this.p1,
|
||||
isTie: false
|
||||
}
|
||||
}
|
||||
|
||||
this.p1.removeRuby();
|
||||
this.p2.removeRuby();
|
||||
return Math.random() > 0.5 ? this.p1 : this.p2;
|
||||
return {
|
||||
loser: Math.random() > 0.5 ? this.p1 : this.p2,
|
||||
isTie: true
|
||||
}
|
||||
}
|
||||
|
||||
r.userLeft = function(sideName){
|
||||
@@ -326,6 +348,12 @@ var Battle = (function(){
|
||||
this.channel = null;
|
||||
}
|
||||
|
||||
r.sendNotification = function(msg){
|
||||
this.send("notification", {
|
||||
message: msg
|
||||
})
|
||||
}
|
||||
|
||||
return Battle;
|
||||
})();
|
||||
|
||||
|
@@ -176,6 +176,8 @@ Battleside = (function(){
|
||||
var allCards = close.concat(range.concat(siege));
|
||||
var rnd = (Math.random() * allCards.length) | 0 ;
|
||||
|
||||
if(allCards[rnd].getType === 4) return null;
|
||||
|
||||
return allCards[rnd];
|
||||
}
|
||||
|
||||
@@ -332,6 +334,7 @@ Battleside = (function(){
|
||||
if(!field){
|
||||
field = obj.targetSide.field[card.getType()];
|
||||
}
|
||||
|
||||
field.add(card);
|
||||
}
|
||||
|
||||
|
@@ -59,7 +59,7 @@ var Room = (function(){
|
||||
r.initBattle = function(){
|
||||
this._battle = Battle(this._id, this._users[0], this._users[1], io);
|
||||
this._users[0].send("init:battle", {side: "p1", foeSide: "p2"});
|
||||
this._users[1].send("init:battle", {side: "p2", foeSide: "p2"});
|
||||
this._users[1].send("init:battle", {side: "p2", foeSide: "p1"});
|
||||
}
|
||||
|
||||
r.setReady = function(user, b){
|
||||
|
Reference in New Issue
Block a user