mirror of
https://github.com/exane/not-gwent-online
synced 2024-10-31 10:36:53 +00:00
add faction ability
This commit is contained in:
parent
187d6b21c2
commit
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@ -1,6 +1,8 @@
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module.exports = {
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"northern": [
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"northern": {
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faction: "northern",
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data: [
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"redanian_foot_soldier",
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"redanian_foot_soldier",
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"poor_fucking_infantry",
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@ -33,9 +35,48 @@ module.exports = {
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"commanders_horn",
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"commanders_horn",
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"decoy"
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],
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"scoiatael": [
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]
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},
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"nilfgaardian": { //test only
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faction: "nilfgaardian",
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data: [
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"redanian_foot_soldier",
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"redanian_foot_soldier",
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"poor_fucking_infantry",
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"redanian_foot_soldier",
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"poor_fucking_infantry",
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"yarpen_zigrin",
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"blue_stripes_commando",
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"sigismund_dijkstra",
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"prince_stennis",
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"siegfried_of_denesle",
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"ves",
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"vernon_roche",
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"john_natalis",
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"sheldon_skaggs",
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"sabrina_glevissig",
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"crinfrid_reavers_dragon_hunter",
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"sile_de_tansarville",
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"keira_metz",
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"dethmold",
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"kaedweni_siege_expert",
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"dun_banner_medic",
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"ballista",
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"trebuchet",
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"thaler",
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"foltest_siegemaster",
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"biting_frost",
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"torrential_rain",
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"clear_weather",
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"impenetrable_fog",
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"commanders_horn",
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"commanders_horn",
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"decoy"
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]
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},
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"scoiatael": {
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faction: "scoiatael",
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data: [
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"francesca_the_beautiful",
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"commanders_horn",
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"commanders_horn",
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@ -73,9 +114,12 @@ module.exports = {
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"barclay_els",
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"dol_blathanna_scout",
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"milva"
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],
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]
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},
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"monster": [
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"monster": {
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faction: "monster",
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data: [
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"eredin_king_of_the_wild_hunt",
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"kayran",
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"leshen",
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@ -122,3 +166,4 @@ module.exports = {
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"earth_elemental"
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]
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}
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}
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@ -274,6 +274,7 @@ let BattleView = Backbone.View.extend({
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this.listenTo(user, "change:setAgile", this.render);
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this.listenTo(user, "change:setHorn", this.render);
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this.listenTo(user, "change:isReDrawing", this.render);
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this.listenTo(user, "change:chooseSide", this.render);
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/*this.listenTo(user, "change:handCards", this.render);*/
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this.$hand = this.$el.find(".field-hand");
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@ -437,11 +438,14 @@ let BattleView = Backbone.View.extend({
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let modal = new ReDrawModal({model: this.user});
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this.$el.prepend(modal.render().el);
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}
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if(this.user.get("openDiscard")) {
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let modal = new Modal({model: this.user});
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this.$el.prepend(modal.render().el);
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}
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if(this.user.get("chooseSide")){
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let modal = new ChooseSideModal({model: this.user});
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this.$el.prepend(modal.render().el);
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}
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if(this.user.get("medicDiscard")){
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let modal = new MedicModal({model: this.user});
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this.$el.prepend(modal.render().el);
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@ -621,6 +625,29 @@ let ReDrawModal = Modal.extend({
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let WinnerModal = Modal.extend({
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template: require("../templates/modal.winner.handlebars")
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});
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let ChooseSideModal = Modal.extend({
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template: require("../templates/modal.side.handlebars"),
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events: {
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"click .btn": "onBtnClick"
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},
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beforeCancel: function() {
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return false;
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},
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onBtnClick: function(e) {
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var id = $(e.target).closest(".btn").data().id;
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this.model.set("chooseSide", false);
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if(id === "you") {
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//this.model.set("chosenSide", this.model.get("roomSide"));
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this.model.chooseSide(this.model.get("roomSide"));
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this.remove();
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return;
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}
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//this.model.set("chosenSide", this.model.get("roomFoeSide"));
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this.model.chooseSide(this.model.get("roomFoeSide"));
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this.remove();
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}
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});
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let User = Backbone.Model.extend({
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defaults: {
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@ -632,6 +659,8 @@ let User = Backbone.Model.extend({
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let user = this;
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let app = user.get("app");
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self.set("chooseSide", false);
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this.listenTo(this.attributes, "change:room", this.subscribeRoom);
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app.receive("response:name", function(data){
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@ -641,17 +670,13 @@ let User = Backbone.Model.extend({
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app.receive("init:battle", function(data){
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//console.log("opponent found!");
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self.set("roomSide", data.side);
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self.set("roomFoeSide", data.foeSide);
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/*
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self.set("channel:battle", app.socket.subscribe(self.get("room")));*/
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//app.navigate("battle", {trigger: true});
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app.battleRoute();
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})
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/*app.receive("response:createRoom", function(roomID){
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self.set("room", roomID);
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console.log("room created", roomID);
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});*/
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app.receive("response:joinRoom", function(roomID){
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self.set("room", roomID);
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//console.log("room id", self.get("room"));
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@ -717,6 +742,9 @@ let User = Backbone.Model.extend({
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let modal = new WinnerModal({model: new model({winner: winner})});
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$("body").prepend(modal.render().el);
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})
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app.receive("request:chooseWhichSideBegins", function() {
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self.set("chooseSide", true);
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})
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app.on("startMatchmaking", this.startMatchmaking, this);
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app.on("joinRoom", this.joinRoom, this);
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@ -746,6 +774,11 @@ let User = Backbone.Model.extend({
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//console.log("deck: ", deckKey);
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this.set("deckKey", deckKey);
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this.get("app").send("set:deck", {deck: deckKey});
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},
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chooseSide: function(roomSide) {
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this.get("app").send("response:chooseWhichSideBegins", {
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side: roomSide
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})
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}
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});
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@ -9,6 +9,7 @@
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<option value="northern">Deck: Northern Realms</option>
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<option value="scoiatael">Deck: Scoia'tael</option>
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<option value="monster">Deck: Monster</option>
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<option value="nilfgaardian">Deck: Nilfgaardian</option>
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</select>
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</div>
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</div>
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10
client/templates/modal.side.handlebars
Normal file
10
client/templates/modal.side.handlebars
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@ -0,0 +1,10 @@
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<div class="bbm-modal__topbar">
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<h3 class="bbm-modal__title">Choose which side should begin</h3>
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</div>
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<div class="bbm-modal__section">
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<div class="btn btn-primary" data-id="you">You</div>
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<div class="btn btn-primary" data-id="foe">Foe</div>
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</div>
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<div class="bbm-modal__bottombar">
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<!--<div class="bbm-button bbm-close">close</div>-->
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</div>
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@ -72,7 +72,6 @@ gulp.task("watch", function(){
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})
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gulp.task("index", function(){
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gulp.src("./client/index.html")
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.pipe(gulp.dest("./public/"));
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@ -90,6 +89,7 @@ gulp.task('resize sm', function(done){
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.pipe(gm(function(gmfile){
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return gmfile.resize(null, 120);
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}))
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.pipe(imagemin())
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.pipe(gulp.dest('./assets/cards/sm/'));
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});
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@ -102,6 +102,7 @@ gulp.task('resize lg', ["resize sm"], function(done){
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.pipe(gm(function(gmfile){
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return gmfile.resize(null, 450);
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}))
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.pipe(imagemin())
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.pipe(gulp.dest('./assets/cards/lg/'));
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});
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@ -125,6 +126,7 @@ gulp.task("sprite", ["resize lg"], function(){
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//template: "./client/scss/_cards.hbs"
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})
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//.pipe(gulpif("*.png", gulp.dest("./public/build/"), gulp.dest("./client/scss/")));
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.pipe(imagemin())
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.pipe(gulp.dest("./public/build/"));
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@ -1,5 +1,6 @@
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var Battleside = require("./Battleside");
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var Card = require("./Card");
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var Deck = require("./Deck");
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var shortid = require("shortid");
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var Promise = require("jquery-deferred");
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@ -54,7 +55,6 @@ var Battle = (function(){
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this.p1.setUpWeatherFieldWith(this.p2);
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this.start();
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}
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@ -63,6 +63,7 @@ var Battle = (function(){
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this.p2.setLeadercard();
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this.p1.draw(10);
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this.p2.draw(10);
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/*
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this.p1.placeCard("ves");
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this.p2.placeCard("ves");
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@ -82,7 +83,7 @@ var Battle = (function(){
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this.p2.hand.add(Card("torrential_rain"));
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this.p1.hand.add(Card("clear_weather"));
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this.p2.hand.add(Card("clear_weather"));
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*/
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this.update();
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@ -121,9 +122,10 @@ var Battle = (function(){
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r.startNextRound = function(){
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var loser = this.checkRubies();
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var winner = loser.foe;
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if(this.checkIfIsOver()){
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console.log("its over!");
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this.gameOver(loser.foe);
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this.gameOver(winner);
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this.update();
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return;
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}
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@ -133,9 +135,39 @@ var Battle = (function(){
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console.log("start new round!");
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if(winner.deck.getFaction() === Deck.FACTION.NORTHERN_REALM){
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winner.draw(1);
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console.log(winner.getName() + " draws 1 extra card! (Northern ability)");
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}
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this.update();
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if(winner.deck.getFaction() === Deck.FACTION.SCOIATAEL){
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this.waitForScoiatael(winner);
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}
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else if(this.p1.deck.getFaction() === Deck.FACTION.SCOIATAEL){
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this.waitForScoiatael(this.p1);
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}
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else if(this.p2.deck.getFaction() === Deck.FACTION.SCOIATAEL){
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this.waitForScoiatael(this.p2);
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}
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else {
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this.switchTurn(loser);
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}
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}
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r.waitForScoiatael = function(side){
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var self = this;
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side.send("request:chooseWhichSideBegins", null, true);
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side.socket.once("response:chooseWhichSideBegins", function(data){
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console.log("which side? ", data.side);
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if(data.side !== "p1" && data.side !== "p2")
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throw new Error("Unknown side property! - ", data.side);
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self.switchTurn(self[data.side]);
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})
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}
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r.gameOver = function(winner){
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this.send("gameover", {
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@ -265,6 +297,19 @@ var Battle = (function(){
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}
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//tie
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//check if is nilfgaardian faction ability
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if(this.p1.deck.getFaction() === Deck.FACTION.NILFGAARDIAN_EMPIRE && this.p1.deck.getFaction() !== this.p2.deck.getFaction()){
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this.p2.removeRuby();
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console.log(this.p1.getName() + " wins the tie! (nilfgaardian ability)");
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return this.p2;
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}
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if(this.p2.deck.getFaction() === Deck.FACTION.NILFGAARDIAN_EMPIRE && this.p1.deck.getFaction() !== this.p2.deck.getFaction()){
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this.p1.removeRuby();
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console.log(this.p2.getName() + " wins the tie! (nilfgaardian ability)");
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return this.p1;
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}
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this.p1.removeRuby();
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this.p2.removeRuby();
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return Math.random() > 0.5 ? this.p1 : this.p2;
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@ -166,6 +166,19 @@ Battleside = (function(){
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return -1;
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}
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r.getRandomCardOnField = function() {
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var close, range, siege;
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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range = this.field[Card.TYPE.RANGED].get();
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siege = this.field[Card.TYPE.SIEGE].get();
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var allCards = close.concat(range.concat(siege));
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var rnd = (Math.random() * allCards.length) | 0 ;
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return allCards[rnd];
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}
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r.getCardFromDiscard = function(id){
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for(var i = 0; i < this._discard.length; i++) {
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var c = this._discard[i];
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@ -558,6 +571,10 @@ Battleside = (function(){
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}
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r.clearMainFields = function(){
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var rndCard = null;
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if(this.deck.getFaction() === Deck.FACTION.MONSTERS) {
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rndCard = this.getRandomCardOnField();
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}
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var cards1 = this.field[Card.TYPE.CLOSE_COMBAT].removeAll();
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var cards2 = this.field[Card.TYPE.RANGED].removeAll();
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var cards3 = this.field[Card.TYPE.SIEGE].removeAll();
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@ -565,6 +582,12 @@ Battleside = (function(){
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var cards = cards1.concat(cards2.concat(cards3.concat(cards4)));
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this.addToDiscard(cards);
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if(rndCard) {
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this.removeFromDiscard(rndCard);
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this.placeCard(rndCard, {disabled: true}); //disabled == no abilities get triggered
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console.log("Monsters faction ability triggered!");
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}
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}
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r.addToDiscard = function(cards){
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@ -11,8 +11,11 @@ var Deck = (function(){
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*/
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this._deck = [];
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if(typeof deck !== "object") throw new Error("Deck is not an object!");
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this._originalDeck = [];
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this.setDeck(deck);
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this._faction = deck.faction;
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this.setDeck(deck.data);
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};
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var r = Deck.prototype;
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/**
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@ -23,6 +26,14 @@ var Deck = (function(){
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r._deck = null;
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r._owner = null;
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r._originalDeck = null;
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r._faction = null;
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Deck.FACTION = {
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NORTHERN_REALM: "northern",
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SCOIATAEL: "scoiatael",
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NILFGAARDIAN_EMPIRE: "nilfgaardian",
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MONSTERS: "monster"
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}
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r.setDeck = function(deckData){
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this._originalDeck = deckData.slice();
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@ -32,6 +43,10 @@ var Deck = (function(){
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this.shuffle();
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}
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r.getFaction = function() {
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return this._faction;
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}
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r.getLength = function(){
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return this._deck.length;
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}
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@ -58,8 +58,8 @@ var Room = (function(){
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r.initBattle = function(){
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this._battle = Battle(this._id, this._users[0], this._users[1], io);
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this._users[0].send("init:battle", {side: "p1"});
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this._users[1].send("init:battle", {side: "p2"});
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this._users[0].send("init:battle", {side: "p1", foeSide: "p2"});
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this._users[1].send("init:battle", {side: "p2", foeSide: "p2"});
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}
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r.setReady = function(user, b){
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