mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
some modal and notification changes
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parent
0b76e18554
commit
4ed01e1035
@ -1,10 +1,6 @@
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.bbm-wrapper
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background: rgba(0,0,0,.75)
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-webkit-transition: background-color .3s
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.bbm-modal
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background: white
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box-shadow: 0 0px 6px rgba(0,0,0,.6), 0 1px 2px rgba(0,0,0,.9)
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/* BLOCKS */
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@ -48,7 +48,7 @@ body {
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}
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.bbm-wrapper {
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background: rgba(6, 13, 22, 0.9);
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//background: rgba(6, 13, 22, 0.9);
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padding: 7% 0 0 0;
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}
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@ -58,6 +58,7 @@ body {
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max-width: 100%;
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border-radius: 0;
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margin: auto;
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background: rgba(6, 13, 22, 0.9);
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}
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.btn-sub {
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@ -79,6 +80,10 @@ body {
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transform: translate(-50%, 0px);
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left: 50%;
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width: 500px;
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background: rgba(6, 13, 22, 0.9);
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//padding: 15px;
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padding: 50px 0;
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margin-top: -30px;
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}
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.card {
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@ -111,7 +111,9 @@ var Battle = (function(){
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Promise.when(this.p1.reDraw(2), this.p2.reDraw(2))
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.then(function(){
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this.on("NextTurn", this.switchTurn);
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this.switchTurn(Math.random() > 0.5 ? this.p1 : this.p2);
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var side = Math.random() > 0.5 ? this.p1 : this.p2;
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this.sendNotification(side.getName() + " begins!");
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this.switchTurn(side);
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}.bind(this));
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}
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@ -377,6 +379,12 @@ var Battle = (function(){
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})
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}
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r.sendNotificationTo = function(side, msg) {
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side.send("notification", {
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message: msg
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}, true)
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}
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return Battle;
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})();
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@ -857,32 +857,37 @@ Battleside = (function(){
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if(!left) return;
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left--;
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var card = self.hand.remove(id)[0];
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//console.log("hand -> deck: ", card.getName());
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self.deck.add(card);
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self.deck.shuffle();
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self.draw(1);
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if(!left){
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self.send("redraw:close", null, true);
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//console.log("redraw finished");
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self.wait();
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deferred.resolve("done");
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//self.socket.off("redraw:reDrawCard", h1);
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self.sendNotificationTo(self.foe, self.getName() + " finished redraw phase.")
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}
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/*self.update(self);*/
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self.battle.updateSelf(self);
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})
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this.receive("redraw:close_client", function(){
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//console.log("redraw finished!");
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self.wait();
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deferred.resolve("done");
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//self.socket.off("redraw:close_client", h2);
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self.sendNotificationTo(self.foe, self.getName() + " finished redraw phase.")
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})
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return deferred;
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}
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r.sendNotificationTo = function(side, msg){
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this.battle.sendNotificationTo(side, msg);
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}
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r.sendNotification = function(msg){
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this.battle.sendNotification(msg);
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}
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