mirror of
https://github.com/exane/not-gwent-online
synced 2024-10-31 10:36:53 +00:00
fix monster ability bug
This commit is contained in:
parent
2de34251b5
commit
3e5c660d6d
@ -263,18 +263,6 @@ let SideView = Backbone.View.extend({
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}*/
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}*/
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});
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});
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let calculateCardMargin = function($selector, totalWidth, cardWidth, n){
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let w = totalWidth, c = cardWidth;
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let res;
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if(n < 6)
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res = 0;
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else {
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res = -((w - c) / (n - 1) - c) + 1
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}
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$selector.css("margin-left", -res);
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}
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let BattleView = Backbone.View.extend({
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let BattleView = Backbone.View.extend({
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el: ".gwent-battle",
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el: ".gwent-battle",
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template: require("../templates/battle.handlebars"),
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template: require("../templates/battle.handlebars"),
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@ -706,7 +694,7 @@ let ChooseSideModal = Modal.extend({
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let User = Backbone.Model.extend({
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let User = Backbone.Model.extend({
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defaults: {
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defaults: {
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name: localStorage["userName"] || null,
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name: localStorage["userName"] || null,
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deck: localStorage["userDeck"] || null,
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deck: localStorage["userDeck"] || "random",
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serverOffline: true
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serverOffline: true
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},
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},
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initialize: function(){
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initialize: function(){
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@ -863,6 +851,7 @@ let Lobby = Backbone.View.extend({
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this.app.receive("update:playerOnline", this.renderStatus.bind(this));
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this.app.receive("update:playerOnline", this.renderStatus.bind(this));
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this.listenTo(this.app.user, "change:serverOffline", this.render);
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this.listenTo(this.app.user, "change:serverOffline", this.render);
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this.listenTo(this.app.user, "change:name", this.setName);
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$(".gwent-battle").html(this.el);
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$(".gwent-battle").html(this.el);
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this.render();
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this.render();
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},
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},
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@ -893,6 +882,14 @@ let Lobby = Backbone.View.extend({
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this.app.trigger("setDeck", val);
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this.app.trigger("setDeck", val);
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this.$el.find("#deckChoice option[value='" + val + "']").attr("selected", "selected")
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this.$el.find("#deckChoice option[value='" + val + "']").attr("selected", "selected")
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},
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},
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setName: function(){
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/*let val = $(e.target).val();
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this.app.trigger("setDeck", val);
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this.$el.find("#deckChoice option[value='" + val + "']").attr("selected", "selected")*/
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localStorage["userName"] = this.app.user.get("name");
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/*this.render();*/
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this.$el.find(".name-input").val(this.app.user.get("name"));
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},
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changeName: function(e){
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changeName: function(e){
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let name = $(e.target).val();
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let name = $(e.target).val();
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this.app.trigger("setName", name);
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this.app.trigger("setName", name);
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@ -58,7 +58,7 @@ Battleside = (function(){
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leaderCard.setDisabled(true);
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leaderCard.setDisabled(true);
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self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
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self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
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self.update();
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self.update();
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if(ability.waitResponse) {
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if(ability.waitResponse){
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return;
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return;
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}
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}
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//self.runEvent("NextTurn", null, [self.foe]);
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//self.runEvent("NextTurn", null, [self.foe]);
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@ -219,7 +219,7 @@ Battleside = (function(){
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return -1;
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return -1;
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}
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}
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r.getFieldCards = function() {
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r.getFieldCards = function(){
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var close, range, siege;
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var close, range, siege;
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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@ -348,7 +348,7 @@ Battleside = (function(){
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this.endTurn();
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this.endTurn();
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}
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}
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r.endTurn = function() {
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r.endTurn = function(){
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this.update();
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this.update();
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this.runEvent("NextTurn", null, [this.foe]);
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this.runEvent("NextTurn", null, [this.foe]);
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@ -473,22 +473,24 @@ Battleside = (function(){
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})
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})
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}
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}
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r.setTightBond = function(card) {
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r.setTightBond = function(card){
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var field = this.field[card.getType()];
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var field = this.field[card.getType()];
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var pos = field.getPosition(card);
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var pos = field.getPosition(card);
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var cards = field.get();
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var cards = field.get();
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if(pos < 0) return;
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if(pos < 0) return;
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if(pos >= 1 && cards[pos-1].getName() === cards[pos].getName()) {
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if(pos >= 1 && cards[pos - 1].getName() === cards[pos].getName()){
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cards[pos].setBoost(cards[pos].getID()+"|left", "tight_bond");
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cards[pos].setBoost(cards[pos].getID() + "|left", "tight_bond");
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} else {
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}
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cards[pos].setBoost(cards[pos].getID()+"|left", 0);
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else {
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cards[pos].setBoost(cards[pos].getID() + "|left", 0);
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}
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}
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if(pos < cards.length-1 && cards[pos+1].getName() === cards[pos].getName()) {
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if(pos < cards.length - 1 && cards[pos + 1].getName() === cards[pos].getName()){
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cards[pos].setBoost(cards[pos].getID()+"|right", "tight_bond");
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cards[pos].setBoost(cards[pos].getID() + "|right", "tight_bond");
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} else {
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}
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cards[pos].setBoost(cards[pos].getID()+"|right", 0);
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else {
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cards[pos].setBoost(cards[pos].getID() + "|right", 0);
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}
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}
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}
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}
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@ -666,13 +668,13 @@ Battleside = (function(){
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this.runEvent("WeatherChange");
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this.runEvent("WeatherChange");
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}
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}
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r.scorchMelee = function(card) {
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r.scorchMelee = function(card){
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var side = this.foe;
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var side = this.foe;
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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this.battle.sendNotification(this.getName() + " played " + card.getName());
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this.battle.sendNotification(this.getName() + " played " + card.getName());
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if(field.getScore() < 10) {
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if(field.getScore() < 10){
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this.battle.sendNotification("Scorch: Score is under 10! Nothing happens.");
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this.battle.sendNotification("Scorch: Score is under 10! Nothing happens.");
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return;
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return;
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}
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}
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@ -682,7 +684,7 @@ Battleside = (function(){
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var txt = "Scorch destroyed:";
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var txt = "Scorch destroyed:";
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for (var i = 0; i < removeCards.length; i++) {
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for(var i = 0; i < removeCards.length; i++) {
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var c = removeCards[i];
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var c = removeCards[i];
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txt += "\n" + c.getName();
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txt += "\n" + c.getName();
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}
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}
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@ -716,9 +718,9 @@ Battleside = (function(){
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if(card.getPower() === highest) res.push(card);
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if(card.getPower() === highest) res.push(card);
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});
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});
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res.forEach(function(card) {
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res.forEach(function(card){
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var side = self;
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var side = self;
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if(self.foe.field[card.getType()].isOnField(card)) {
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if(self.foe.field[card.getType()].isOnField(card)){
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side = self.foe;
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side = self.foe;
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}
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}
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var removed = side.field[card.getType()].removeCard(card);
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var removed = side.field[card.getType()].removeCard(card);
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@ -726,7 +728,7 @@ Battleside = (function(){
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})
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})
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var txt = "Scorch destroyed:";
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var txt = "Scorch destroyed:";
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for (var i = 0; i < res.length; i++) {
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for(var i = 0; i < res.length; i++) {
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var c = res[i];
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var c = res[i];
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txt += "\n" + c.getName();
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txt += "\n" + c.getName();
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}
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}
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@ -738,12 +740,11 @@ Battleside = (function(){
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var rndCard = null;
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var rndCard = null;
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if(this.deck.getFaction() === Deck.FACTION.MONSTERS){
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if(this.deck.getFaction() === Deck.FACTION.MONSTERS){
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rndCard = this.getRandomCardOnField();
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rndCard = this.getRandomCardOnField();
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if(rndCard) {
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if(rndCard){
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rndCard.__lock = true;
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rndCard.__lock = true;
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//console.log("Monsters faction ability triggered!");
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this.sendNotification(this.getName() + ": Monsters faction ability triggered! " + rndCard.getName());
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this.sendNotification(this.getName() + ": Monsters faction ability triggered! " + rndCard.getName());
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} else {
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}
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else {
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this.sendNotification(this.getName() + ": Monsters faction ability triggered! But no card found.");
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this.sendNotification(this.getName() + ": Monsters faction ability triggered! But no card found.");
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}
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}
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}
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}
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@ -762,6 +763,10 @@ Battleside = (function(){
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cards = [cards];
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cards = [cards];
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}
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}
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cards.forEach(function(_card){
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cards.forEach(function(_card){
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if(_card.__lock){
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delete _card.__lock;
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return;
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}
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self._discard.push(_card);
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self._discard.push(_card);
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});
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});
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}
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}
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@ -837,7 +842,7 @@ Battleside = (function(){
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}
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}
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r.reDraw = function(n){
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r.reDraw = function(n){
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var hand = this.hand.getCards();
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//var hand = this.hand.getCards();
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var self = this;
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var self = this;
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var left = n;
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var left = n;
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var deferred = Promise.Deferred();
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var deferred = Promise.Deferred();
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@ -875,7 +880,7 @@ Battleside = (function(){
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}
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}
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r.sendNotification = function(msg) {
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r.sendNotification = function(msg){
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this.battle.sendNotification(msg);
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this.battle.sendNotification(msg);
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}
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}
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@ -97,7 +97,7 @@ var Field = (function(){
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for(var i = 0; i < tmp.length; i++) {
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for(var i = 0; i < tmp.length; i++) {
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var card = tmp[i];
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var card = tmp[i];
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if(card.__lock){
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if(card.__lock){
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delete card.__lock;
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//delete card.__lock;
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continue;
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continue;
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}
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}
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card.reset();
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card.reset();
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