mirror of
https://github.com/exane/not-gwent-online
synced 2025-09-19 06:39:10 +00:00
fix monster ability bug
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@@ -58,7 +58,7 @@ Battleside = (function(){
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leaderCard.setDisabled(true);
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self.battle.sendNotification(self.getName() + " activated " + leaderCard.getName() + "! (leadercard)");
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self.update();
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if(ability.waitResponse) {
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if(ability.waitResponse){
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return;
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}
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//self.runEvent("NextTurn", null, [self.foe]);
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@@ -219,7 +219,7 @@ Battleside = (function(){
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return -1;
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}
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r.getFieldCards = function() {
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r.getFieldCards = function(){
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var close, range, siege;
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close = this.field[Card.TYPE.CLOSE_COMBAT].get();
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@@ -348,7 +348,7 @@ Battleside = (function(){
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this.endTurn();
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}
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r.endTurn = function() {
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r.endTurn = function(){
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this.update();
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this.runEvent("NextTurn", null, [this.foe]);
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@@ -473,22 +473,24 @@ Battleside = (function(){
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})
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}
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r.setTightBond = function(card) {
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r.setTightBond = function(card){
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var field = this.field[card.getType()];
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var pos = field.getPosition(card);
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var cards = field.get();
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if(pos < 0) return;
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if(pos >= 1 && cards[pos-1].getName() === cards[pos].getName()) {
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cards[pos].setBoost(cards[pos].getID()+"|left", "tight_bond");
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} else {
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cards[pos].setBoost(cards[pos].getID()+"|left", 0);
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if(pos >= 1 && cards[pos - 1].getName() === cards[pos].getName()){
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cards[pos].setBoost(cards[pos].getID() + "|left", "tight_bond");
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}
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else {
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cards[pos].setBoost(cards[pos].getID() + "|left", 0);
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}
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if(pos < cards.length-1 && cards[pos+1].getName() === cards[pos].getName()) {
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cards[pos].setBoost(cards[pos].getID()+"|right", "tight_bond");
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} else {
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cards[pos].setBoost(cards[pos].getID()+"|right", 0);
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if(pos < cards.length - 1 && cards[pos + 1].getName() === cards[pos].getName()){
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cards[pos].setBoost(cards[pos].getID() + "|right", "tight_bond");
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}
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else {
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cards[pos].setBoost(cards[pos].getID() + "|right", 0);
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}
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}
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@@ -666,13 +668,13 @@ Battleside = (function(){
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this.runEvent("WeatherChange");
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}
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r.scorchMelee = function(card) {
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r.scorchMelee = function(card){
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var side = this.foe;
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var field = side.field[Card.TYPE.CLOSE_COMBAT];
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this.battle.sendNotification(this.getName() + " played " + card.getName());
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if(field.getScore() < 10) {
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if(field.getScore() < 10){
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this.battle.sendNotification("Scorch: Score is under 10! Nothing happens.");
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return;
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}
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@@ -682,7 +684,7 @@ Battleside = (function(){
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var txt = "Scorch destroyed:";
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for (var i = 0; i < removeCards.length; i++) {
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for(var i = 0; i < removeCards.length; i++) {
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var c = removeCards[i];
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txt += "\n" + c.getName();
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}
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@@ -716,9 +718,9 @@ Battleside = (function(){
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if(card.getPower() === highest) res.push(card);
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});
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res.forEach(function(card) {
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res.forEach(function(card){
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var side = self;
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if(self.foe.field[card.getType()].isOnField(card)) {
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if(self.foe.field[card.getType()].isOnField(card)){
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side = self.foe;
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}
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var removed = side.field[card.getType()].removeCard(card);
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@@ -726,7 +728,7 @@ Battleside = (function(){
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})
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var txt = "Scorch destroyed:";
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for (var i = 0; i < res.length; i++) {
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for(var i = 0; i < res.length; i++) {
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var c = res[i];
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txt += "\n" + c.getName();
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}
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@@ -738,12 +740,11 @@ Battleside = (function(){
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var rndCard = null;
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if(this.deck.getFaction() === Deck.FACTION.MONSTERS){
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rndCard = this.getRandomCardOnField();
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if(rndCard) {
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if(rndCard){
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rndCard.__lock = true;
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//console.log("Monsters faction ability triggered!");
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this.sendNotification(this.getName() + ": Monsters faction ability triggered! " + rndCard.getName());
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} else {
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}
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else {
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this.sendNotification(this.getName() + ": Monsters faction ability triggered! But no card found.");
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}
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}
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@@ -762,6 +763,10 @@ Battleside = (function(){
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cards = [cards];
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}
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cards.forEach(function(_card){
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if(_card.__lock){
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delete _card.__lock;
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return;
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}
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self._discard.push(_card);
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});
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}
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@@ -837,7 +842,7 @@ Battleside = (function(){
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}
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r.reDraw = function(n){
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var hand = this.hand.getCards();
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//var hand = this.hand.getCards();
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var self = this;
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var left = n;
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var deferred = Promise.Deferred();
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@@ -875,7 +880,7 @@ Battleside = (function(){
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}
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r.sendNotification = function(msg) {
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r.sendNotification = function(msg){
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this.battle.sendNotification(msg);
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}
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@@ -97,7 +97,7 @@ var Field = (function(){
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for(var i = 0; i < tmp.length; i++) {
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var card = tmp[i];
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if(card.__lock){
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delete card.__lock;
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//delete card.__lock;
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continue;
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}
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card.reset();
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