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https://github.com/exane/not-gwent-online
synced 2024-11-20 11:26:54 +00:00
try catch statements without try catch. dont know why I did it this way
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@ -389,8 +389,12 @@ var Battle = (function(){
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r.userLeft = function(sideName){
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var side = this[sideName];
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side.foe.send("foe:left", null, true);
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if(side.foe){
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side.foe.send("foe:left", null, true);
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return;
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}
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console.log("side foe not defined!", side.foe);
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}
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r.shutDown = function(){
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@ -77,7 +77,13 @@ Battleside = (function(){
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this.receive("decoy:replaceWith", function(data){
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if(self._isWaiting) return;
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var card = self.findCardOnFieldByID(data.cardID);
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if(card === -1) throw new Error("decoy:replace | unknown card");
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/*if(card === -1) throw new Error("decoy:replace | unknown card");*/
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if(card === -1) {
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console.log("decoy:replace | unknown card: ", card);
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self.sendNotificationTo(self, "Possible bug occured: unknown card was chosen by playing decoy ability.");
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//self.endTurn();
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return;
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}
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self.runEvent("Decoy:replaceWith", self, [card]);
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})
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this.receive("cancel:decoy", function(){
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@ -75,7 +75,9 @@ var Field = (function(){
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this._cards[index] = newCard;
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oldCard.reset();
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for(var event in oldCard._uidEvents) {
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this.side.off(event, oldCard.getUidEvents(event));
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if(this.side && this.side.off){
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this.side.off(event, oldCard.getUidEvents(event));
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}
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}
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return oldCard;
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}
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@ -102,13 +104,15 @@ var Field = (function(){
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}
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this._cards[i] = null;
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}*/
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tmp.forEach(function(card, i) {
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tmp.forEach(function(card, i){
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card.reset();
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if(card.__lock){
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return;
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}
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for(var event in card._uidEvents) {
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this.side.off(event, card.getUidEvents(event));
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if(this.side && this.side.off){
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this.side.off(event, card.getUidEvents(event));
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}
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}
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this._cards[i] = null;
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}, this)
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@ -137,7 +141,9 @@ var Field = (function(){
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cards.forEach(function(card){
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card.reset();
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for(var event in card._uidEvents) {
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this.side.off(event, card.getUidEvents(event));
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if(this.side && this.side.off){
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this.side.off(event, card.getUidEvents(event));
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}
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}
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res.push(_cards.splice(self.getPosition(card), 1)[0]);
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})
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