diff --git a/assets/data/abilities.js b/assets/data/abilities.js index c5e5e29..90aa448 100644 --- a/assets/data/abilities.js +++ b/assets/data/abilities.js @@ -240,7 +240,7 @@ module.exports = { }, "scorch": { name: "scorch", - description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.", + description: "Scorch: Kills the strongest card(s) in the battlefield.", scorch: true }, "commanders_horn": { diff --git a/client/templates/lobby.handlebars b/client/templates/lobby.handlebars index 110d51e..6c03416 100644 --- a/client/templates/lobby.handlebars +++ b/client/templates/lobby.handlebars @@ -6,7 +6,7 @@
diff --git a/server/Battle.js b/server/Battle.js index 1ae3c5a..dca4211 100644 --- a/server/Battle.js +++ b/server/Battle.js @@ -74,14 +74,14 @@ var Battle = (function(){ this.p1.hand.add(Card("villentretenmerth")); this.p2.hand.add(Card("villentretenmerth")); - /* this.p1.hand.add(Card("impenetrable_fog")); + this.p1.hand.add(Card("impenetrable_fog")); this.p2.hand.add(Card("impenetrable_fog")); this.p1.hand.add(Card("biting_frost")); this.p2.hand.add(Card("biting_frost")); this.p1.hand.add(Card("torrential_rain")); this.p2.hand.add(Card("torrential_rain")); this.p1.hand.add(Card("clear_weather")); - this.p2.hand.add(Card("clear_weather"));*/ + this.p2.hand.add(Card("clear_weather"));