diff --git a/assets/data/abilities.js b/assets/data/abilities.js
index c5e5e29..90aa448 100644
--- a/assets/data/abilities.js
+++ b/assets/data/abilities.js
@@ -240,7 +240,7 @@ module.exports = {
},
"scorch": {
name: "scorch",
- description: "Scorch: Discard after playing. Kills the strongest card(s) in the battlefield.",
+ description: "Scorch: Kills the strongest card(s) in the battlefield.",
scorch: true
},
"commanders_horn": {
diff --git a/client/templates/lobby.handlebars b/client/templates/lobby.handlebars
index 110d51e..6c03416 100644
--- a/client/templates/lobby.handlebars
+++ b/client/templates/lobby.handlebars
@@ -6,7 +6,7 @@
diff --git a/server/Battle.js b/server/Battle.js
index 1ae3c5a..dca4211 100644
--- a/server/Battle.js
+++ b/server/Battle.js
@@ -74,14 +74,14 @@ var Battle = (function(){
this.p1.hand.add(Card("villentretenmerth"));
this.p2.hand.add(Card("villentretenmerth"));
- /* this.p1.hand.add(Card("impenetrable_fog"));
+ this.p1.hand.add(Card("impenetrable_fog"));
this.p2.hand.add(Card("impenetrable_fog"));
this.p1.hand.add(Card("biting_frost"));
this.p2.hand.add(Card("biting_frost"));
this.p1.hand.add(Card("torrential_rain"));
this.p2.hand.add(Card("torrential_rain"));
this.p1.hand.add(Card("clear_weather"));
- this.p2.hand.add(Card("clear_weather"));*/
+ this.p2.hand.add(Card("clear_weather"));