mirror of
https://github.com/exane/not-gwent-online
synced 2024-11-23 19:36:53 +00:00
more lobby stuff
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parent
cdbb5443af
commit
05af359b85
@ -843,7 +843,10 @@ let Lobby = Backbone.View.extend({
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initialize: function(options){
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this.user = options.user;
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this.app = options.app;
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this.listenTo(this.app.user, "change", this.render);
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this.app.receive("update:playerOnline", this.renderStatus.bind(this));
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this.listenTo(this.app.user, "change:serverOffline", this.render);
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$(".gwent-battle").html(this.el);
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this.render();
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},
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@ -863,6 +866,7 @@ let Lobby = Backbone.View.extend({
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return this;
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},
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startMatchmaking: function(){
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this.$el.find(".image-gif-loader").show();
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this.app.trigger("startMatchmaking");
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},
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joinRoom: function(){
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@ -876,6 +880,9 @@ let Lobby = Backbone.View.extend({
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changeName: function(e){
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let name = $(e.target).val();
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this.app.trigger("setName", name);
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},
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renderStatus: function(n) {
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this.$el.find(".nr-player-online").html(n);
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}
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});
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@ -4,7 +4,7 @@
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{{#if serverOffline}}
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<span class="pull-right">Server Status: <span class="label label-danger">Offline</span></span>
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{{else}}
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<span class="pull-right">Server Status: <span class="label label-success">Online</span></span>
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<span class="pull-right">Player online: <span class="nr-player-online">0</span> | Server Status: <span class="label label-success">Online</span></span>
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{{/if}}
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</div>
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<div class="panel-body">
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@ -25,9 +25,9 @@
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<div class="col-xs-12">
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<button type="button" class="btn btn-primary startMatchmaking"{{#if inMatchmakerQueue}} disabled{{/if}}>
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Search Opponent
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{{#if inMatchmakerQueue}}
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<i class="image-gif-loader pull-right"></i>
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{{/if}}
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{{!#if inMatchmakerQueue}}
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<i class="image-gif-loader pull-right" style="display: none"></i>
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{{!/if}}
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</button>
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<!--<button type="button" class="btn btn-success note">debug note</button>-->
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</div>
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@ -19,13 +19,16 @@ var Connections = (function(){
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r._connections = null;
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r.roomCollection = null;
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r._length = 0;
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r.add = function(user) {
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this._connections[user.getID()] = user;
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this._length++;
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}
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r.remove = function(user) {
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delete this._connections[user.getID()];
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this._length--;
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}
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r.get = function() {
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@ -36,6 +39,10 @@ var Connections = (function(){
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return !!this._connections[user.getID()];
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}
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r.length = function() {
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return this._length;
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}
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return Connections;
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})();
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@ -1,91 +0,0 @@
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/*var app = require('http').createServer();
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global.io = require("socket.io")(app);*/
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/*var User = require("./User");
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var Connections = require("./Connections");
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var Room = require("./Room");*/
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var Socket = (function(){
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var Socket = function(){
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if(!(this instanceof Socket)){
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return (new Socket());
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}
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/**
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* constructor here
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*/
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this.connections = Connections();
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this.roomCollection = {};
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app.listen(this.port);
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this.io = io;
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this._events();
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};
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var r = Socket.prototype;
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/**
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* methods && properties here
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* r.property = null;
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* r.getProperty = function() {...}
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*/
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r.io = null;
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r.port = 16918;
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r.connections = null;
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r.roomCollection = null;
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/*
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r.matchmaker = null;
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*/
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r._events = function(){
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var self = this;
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this.io.on("connection", function(socket){
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var user = User(socket);
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self.connections.add(user);
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console.log("new user ", user.getName());
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socket.on("request:name", function(data){
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if(data && data.name){
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user.setName(data.name);
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}
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socket.emit("response:name", {name: user.getName()});
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})
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socket.on("request:createRoom", function(){
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var room = Room();
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self.roomCollection[room.getID()] = room;
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room.join(user);
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console.log("room %s created by %s", room.getID(), user.getName());
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user.send("response:createRoom", room.getID());
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})
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socket.on("request:joinRoom", function(){
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console.log("joinroom");
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var interval = setInterval(function(){
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for(var key in self.roomCollection) {
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var room = self.roomCollection[key];
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if(!room.isOpen()) continue;
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room.join(user);
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clearInterval(interval);
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console.log("user %s joined room %s", user.getName(), room.getID());
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user.send("response:joinRoom", room.getID());
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}
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}, 1000);
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})
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socket.on("request:roomData", function(){
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var room = user.getRoom();
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var players = room.getPlayers();
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user.send("response:roomData", {players: players});
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})
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socket.on("disconnect", function(){
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self.connections.remove(user);
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user.disconnect();
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})
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socket.on("request:gameLoaded", function(data){
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self.roomCollection[data._roomID].setReady(user);
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})
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});
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}
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return Socket;
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})();
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module.exports = Socket;
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@ -64,7 +64,7 @@ var User = (function(){
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}
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r.setDeck = function(deck) {
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console.log("set deck: ", deck);
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//console.log("set deck: ", deck);
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this._deck = deck;
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}
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@ -96,7 +96,7 @@ var User = (function(){
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this._rooms.forEach(function(room) {
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room.leave(self);
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if(!room.hasUser()) {
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console.log("Remove room: ", room.getID());
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//console.log("Remove room: ", room.getID());
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room = null;
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}
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})
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@ -121,12 +121,12 @@ var User = (function(){
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});
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socket.on("request:gameLoaded", function(data){
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console.log(data);
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//console.log(data);
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connections.roomCollection[data._roomID].setReady(self);
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})
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socket.on("set:deck", function(data) {
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console.log(data);
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//console.log(data);
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if(data && data.deck){
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self.setDeck(data.deck);
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}
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@ -39,6 +39,9 @@ io.on("connection", function(socket) { //global connection
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user.disconnect();
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console.log("user ", user.getName(), " disconnected");
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user = null;
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//io.emit("update:playerOnline", connections.length());
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})
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io.emit("update:playerOnline", connections.length());
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})
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