mirror of
https://github.com/exane/not-gwent-online
synced 2024-10-31 10:36:53 +00:00
replace socketcluster with socket.io
This commit is contained in:
parent
961fe30da8
commit
03fd73fab2
@ -1,5 +1,4 @@
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/*("http://localhost:16918")*/
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var socketCluster = require("socketcluster-client");
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var socket = require("socket.io-client");
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var Backbone = require("backbone");
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require("./backbone.modal-min");
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var Handlebars = require("handlebars");
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@ -21,7 +20,7 @@ var App = Backbone.Router.extend({
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Backbone.history.start();
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},
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connect: function(){
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this.socket = socketCluster.connect(Config.Server);
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this.socket = socket(Config.Server.hostname + ":" + Config.Server.port);
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},
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receive: function(event, cb){
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this.socket.on(event, cb);
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@ -235,7 +234,7 @@ var BattleView = Backbone.View.extend({
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var interval = setInterval(function(){
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if(!user.get("room")) return;
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this.setUpBattleEvents(user.get("room"));
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this.setUpBattleEvents();
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this.app.send("request:gameLoaded", {_roomID: user.get("room")});
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clearInterval(interval);
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}.bind(this), 10);
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@ -421,12 +420,50 @@ var BattleView = Backbone.View.extend({
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this.app.send("activate:leader")
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},
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setUpBattleEvents: function(channelName){
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this.battleChannel = this.app.socket.subscribe(channelName);
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setUpBattleEvents: function(){
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var self = this;
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var user = this.user;
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var app = user.get("app");
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this.battleChannel.watch(function(d){
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app.on("update:hand", function(data) {
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if(user.get("roomSide") == data._roomSide){
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self.handCards = JSON.parse(data.cards);
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self.user.set("handCards", app.handCards);
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self.render();
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}
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})
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app.on("update:info", function(data) {
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var _side = data._roomSide;
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var infoData = data.info;
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var leader = data.leader;
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var side = self.yourSide;
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if(user.get("roomSide") != _side){
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side = self.otherSide;
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}
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side.infoData = infoData;
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side.leader = leader;
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side.infoData.discard = JSON.parse(side.infoData.discard);
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side.render();
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})
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app.on("update:fields", function(data) {
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var _side = data._roomSide;
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var side = self.yourSide;
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if(user.get("roomSide") != _side){
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side = self.otherSide;
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}
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side.field.close = data.close;
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side.field.ranged = data.ranged;
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side.field.siege = data.siege;
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side.field.weather = data.weather;
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side.render();
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})
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/*this.battleChannel.watch(function(d){
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var event = d.event, data = d.data;
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if(event === "update:hand"){
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@ -465,7 +502,7 @@ var BattleView = Backbone.View.extend({
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side.field.weather = data.weather;
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side.render();
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}
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})
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})*/
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}
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});
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@ -525,7 +562,8 @@ var User = Backbone.Model.extend({
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},
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initialize: function(){
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var self = this;
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var app = this.get("app");
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var user = this;
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var app = user.get("app");
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this.listenTo(this.attributes, "change:room", this.subscribeRoom);
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@ -592,7 +630,17 @@ var User = Backbone.Model.extend({
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self.set("isReDrawing", false);
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})
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app.on("createRoom", this.createRoom, this);
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app.receive("update:hand", function(data){
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app.trigger("update:hand", data);
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})
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app.receive("update:fields", function(data){
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app.trigger("update:fields", data);
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})
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app.receive("update:info", function(data){
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app.trigger("update:info", data);
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})
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app.on("startMatchmaking", this.startMatchmaking, this);
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app.on("joinRoom", this.joinRoom, this);
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app.on("setName", this.setName, this);
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app.on("setDeck", this.setDeck, this);
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@ -600,8 +648,8 @@ var User = Backbone.Model.extend({
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app.send("request:name", this.get("name") == "unnamed" ? null : {name: this.get("name")});
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},
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createRoom: function(){
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this.get("app").send("request:createRoom");
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startMatchmaking: function(){
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this.get("app").send("request:matchmaking");
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},
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joinRoom: function(){
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this.get("app").send("request:joinRoom");
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@ -609,7 +657,7 @@ var User = Backbone.Model.extend({
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subscribeRoom: function(){
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var room = this.get("room");
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var app = this.get("app");
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app.socket.subscribe(room);
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//app.socket.subscribe(room);
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},
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setName: function(name){
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this.get("app").send("request:name", {name: name});
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@ -636,7 +684,7 @@ var Lobby = Backbone.View.extend({
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this.render();
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},
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events: {
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"click .create-room": "createRoom",
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"click .startMatchmaking": "startMatchmaking",
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"click .join-room": "joinRoom",
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"blur .name-input": "changeName",
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"change #deckChoice": "setDeck"
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@ -646,8 +694,8 @@ var Lobby = Backbone.View.extend({
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/*this.$el.find("#deckChoice option[value='" + this.app.user.get("setDeck") + "']").attr("selected", "selected")*/
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return this;
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},
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createRoom: function(){
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this.app.trigger("createRoom");
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startMatchmaking: function(){
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this.app.trigger("startMatchmaking");
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},
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joinRoom: function(){
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this.app.trigger("joinRoom");
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@ -14,8 +14,8 @@
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</div>
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<div class="row">
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<div class="col-xs-12">
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<button type="button" class="btn btn-primary create-room">Create Room</button>
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<button type="button" class="btn btn-primary join-room">Join Room</button>
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<button type="button" class="btn btn-primary startMatchmaking">Search Opponent</button>
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<!--<button type="button" class="btn btn-primary join-room">Join Room</button>-->
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</div>
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</div>
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</div>
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@ -10,8 +10,8 @@
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"minimist": "1.1.0",
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"serve-static": "1.8.0",
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"shortid": "^2.2.2",
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"socketcluster": "2.2.x",
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"socketcluster-client": "2.2.x",
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"socket.io": "^1.3.5",
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"socket.io-client": "^1.3.5",
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"underscore": "^1.8.3"
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},
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"devDependencies": {
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@ -46,7 +46,7 @@ var Battle = (function(){
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this.on("AfterPlace", this.checkAbilityOnAfterPlace)*/
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this.channel = this.socket.subscribe(this._id);
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//this.channel = this.socket.subscribe(this._id);
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this.p1 = Battleside(this._user1.getName(), 0, this, this._user1);
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this.p2 = Battleside(this._user2.getName(), 1, this, this._user2);
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this.p1.foe = this.p2;
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@ -120,27 +120,33 @@ var Battle = (function(){
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this._update(this.p2);
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}
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r._update = function(p){
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r.updateSelf = function(side) {
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this._update(side, true);
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}
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r._update = function(p, isPrivate){
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isPrivate = isPrivate || false;
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p.send("update:info", {
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info: p.getInfo(),
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leader: p.field[Card.TYPE.LEADER].get()[0]
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})
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}, isPrivate)
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p.send("update:hand", {
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cards: JSON.stringify(p.hand.getCards())
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});
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},isPrivate);
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p.send("update:fields", {
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close: p.field[Card.TYPE.CLOSE_COMBAT].getInfo(),
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ranged: p.field[Card.TYPE.RANGED].getInfo(),
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siege: p.field[Card.TYPE.SIEGE].getInfo(),
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weather: p.field[Card.TYPE.WEATHER].getInfo()
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})
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}, isPrivate);
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}
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r.send = function(event, data){
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this.channel.publish({
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/*this.channel.publish({
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event: event,
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data: data
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});
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});*/
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io.sockets.in(this._id).emit(event, data);
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}
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r.runEvent = function(eventid, ctx, args, uid){
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@ -620,7 +620,7 @@ Battleside = (function(){
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this.send("redraw:cards", null, true);
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var h1 = this.receive("redraw:reDrawCard", function(data){
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this.receive("redraw:reDrawCard", function(data){
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var id = data.cardID;
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if(!left) return;
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left--;
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@ -633,15 +633,16 @@ Battleside = (function(){
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self.send("redraw:close", null, true);
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console.log("redraw finished");
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deferred.resolve("done");
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self.socket.off("redraw:reDrawCard", h1);
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//self.socket.off("redraw:reDrawCard", h1);
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}
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self.update(self);
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/*self.update(self);*/
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self.battle.updateSelf(self);
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})
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var h2 = this.receive("redraw:close_client", function() {
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this.receive("redraw:close_client", function() {
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console.log("redraw finished!");
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deferred.resolve("done");
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self.socket.off("redraw:close_client", h2);
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//self.socket.off("redraw:close_client", h2);
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})
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return deferred;
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@ -1,9 +1,9 @@
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var Promise = require("promise");
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var Matchmaker = (function(){
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var Matchmaker = function(connections){
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var Matchmaker = function(){
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if(!(this instanceof Matchmaker)){
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return (new Matchmaker(connections));
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return (new Matchmaker());
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}
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/**
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* constructor here
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@ -23,47 +23,47 @@ var Matchmaker = (function(){
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r._queue = null;
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r._connections = null;
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r.removeFromQueue = function(user){
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for(var i = 0; i < this._queue.length; i++) {
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var u = this._queue[i];
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if(u.getID() === user.getID()) {
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user._inQueue = false;
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return this._queue.splice(i, 1);
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}
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}
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}
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r.findOpponent = function(user){
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var self = this;
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var c = connections;
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var promise = new Promise(function(resolve){
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self._queue.push(user);
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self._checkForOpponent(resolve);
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});
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return promise;
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var found = this._checkForOpponent();
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if(found){
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var room = Room();
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c.roomCollection[room.getID()] = room;
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room.join(user);
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room.join(found);
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user._inQueue = false;
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found._inQueue = false;
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return room;
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}
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r._checkForOpponent = function(resolve){
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if(this._queue.length <= 1) return;
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console.log(this._queue.length);
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if(!this._checkConnections()) return;
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this._match(this._queue[0], this._queue[1], resolve);
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this._getInQueue(user);
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}
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r._match = function(p1, p2, resolve){
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this._queue.splice(0, 2);
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var roomID = p1.id + p2.id;
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p1.send("get:opponent", {socketID: p2.getID()});
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p2.send("get:opponent", {socketID: p1.getID()});
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p1.joinRoom(roomID);
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p2.joinRoom(roomID);
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resolve(p1, p2, roomID);
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r._getInQueue = function(user){
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console.log(user.getName() + " joined in queue");
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this._queue.push(user);
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user._inQueue = true;
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}
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r._checkConnections = function() {
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var res = true;
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var self = this;
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this._queue.forEach(function(user, index) {
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if(!self._connections.hasUser(user)) {
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self._queue.splice(index, 1);
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res = false;
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}
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});
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return res;
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r._checkForOpponent = function(){
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if(!this._queue.length) return null;
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var foe = this._queue.splice(0, 1)[0];
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foe._inQueue = false;
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return foe;
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}
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@ -2,9 +2,9 @@ var shortid = require("shortid");
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var Battle = require("./Battle");
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var Room = (function(){
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var Room = function(scServer){
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var Room = function(){
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if(!(this instanceof Room)){
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return (new Room(scServer));
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return (new Room());
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}
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/**
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* constructor here
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@ -14,7 +14,7 @@ var Room = (function(){
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this._id = shortid.generate();
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this._users = [];
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this._ready = {};
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this.socket = scServer.global;
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//this.socket = scServer.global;
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console.log("room created: " + this.getID());
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@ -40,6 +40,8 @@ var Room = (function(){
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if(this._users.length >= 2) return;
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this._users.push(user);
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user.addRoom(this);
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user.socket.join(this.getID());
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user.send("response:joinRoom", this.getID());
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if(!this.isOpen()){
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this.initBattle();
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@ -55,7 +57,7 @@ var Room = (function(){
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}
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r.initBattle = function(){
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this._battle = Battle(this._id, this._users[0], this._users[1], this.socket);
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this._battle = Battle(this._id, this._users[0], this._users[1], io);
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this._users[0].send("init:battle", {side: "p1"});
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this._users[1].send("init:battle", {side: "p2"});
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}
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|
@ -1,11 +1,8 @@
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/*
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var app = require('http').createServer();
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global.io = require("socket.io")(app);
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var User = require("./User");
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/*var app = require('http').createServer();
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global.io = require("socket.io")(app);*/
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/*var User = require("./User");
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var Connections = require("./Connections");
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var Battle = require("./Battle");
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var Npc = require("./Npc");
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var Room = require("./Room");
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var Room = require("./Room");*/
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var Socket = (function(){
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@ -13,39 +10,28 @@ var Socket = (function(){
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if(!(this instanceof Socket)){
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return (new Socket());
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}
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*/
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/**
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/**
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* constructor here
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*//*
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this.connections = Connections();
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*/
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/*
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this.matchmaker = Matchmaker(this.connections);
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*//*
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this.connections = Connections();
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this.roomCollection = {};
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app.listen(this.port);
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this.io = io;
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this._events();
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};
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var r = Socket.prototype;
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*/
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/**
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/**
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* methods && properties here
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* r.property = null;
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* r.getProperty = function() {...}
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*//*
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*/
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r.io = null;
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r.port = 16918;
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r.connections = null;
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r.roomCollection = null;
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*/
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/*
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/*
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r.matchmaker = null;
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*//*
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*/
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r._events = function(){
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var self = this;
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@ -102,4 +88,4 @@ var Socket = (function(){
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return Socket;
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})();
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module.exports = Socket;*/
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module.exports = Socket;
|
@ -12,6 +12,8 @@ var User = (function(){
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this._rooms = [];
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this._id = socket.id;
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this.generateName();
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this._events();
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};
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var r = User.prototype;
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/**
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@ -23,7 +25,7 @@ var User = (function(){
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r._id = null;
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r._name = null;
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r._rooms = null;
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r._searching = false;
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r._inQueue = false;
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r.socket = null;
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r.disconnected = false;
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@ -31,13 +33,13 @@ var User = (function(){
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return this._id;
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}
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r.joinRoom = function(roomid){
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/*r.joinRoom = function(roomid){
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var self = this;
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/*this.socket.on(roomid, function(d) {
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*//*this.socket.on(roomid, function(d) {
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var event = d.event, data = d.data;
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self.socket.on(event, data);
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});*/
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}
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});*//*
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}*/
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|
||||
r.send = function(event, data, room){
|
||||
room = room || null;
|
||||
@ -45,12 +47,12 @@ var User = (function(){
|
||||
if(!room){
|
||||
this.socket.emit(event, data);
|
||||
}
|
||||
else {/*
|
||||
this.socket.to(room).emit(event, data);*/
|
||||
this.socket.global.publish(room, {
|
||||
else {
|
||||
this.socket.to(room).emit(event, data);
|
||||
/*this.socket.global.publish(room, {
|
||||
event: event,
|
||||
data: data
|
||||
})
|
||||
})*/
|
||||
}
|
||||
}
|
||||
|
||||
@ -102,6 +104,8 @@ var User = (function(){
|
||||
var self = this;
|
||||
this.disconnected = true;
|
||||
|
||||
matchmaking.removeFromQueue(this);
|
||||
|
||||
this._rooms.forEach(function(room) {
|
||||
room.leave(self);
|
||||
if(!room.hasUser()) {
|
||||
@ -113,6 +117,57 @@ var User = (function(){
|
||||
this.cleanUp();
|
||||
}
|
||||
|
||||
r._events = function() {
|
||||
var socket = this.socket;
|
||||
var self = this;
|
||||
|
||||
socket.on("request:name", function(data){
|
||||
if(data && data.name){
|
||||
self.setName(data.name);
|
||||
}
|
||||
socket.emit("response:name", {name: self.getName()});
|
||||
})
|
||||
|
||||
/*socket.on("request:createRoom", function(){
|
||||
var room = Room();
|
||||
connections.roomCollection[room.getID()] = room;
|
||||
room.join(self);
|
||||
console.log("room %s created by %s", room.getID(), self.getName());
|
||||
self.send("response:createRoom", room.getID());
|
||||
})
|
||||
|
||||
socket.on("request:joinRoom", function(){
|
||||
console.log("joinroom");
|
||||
var interval = setInterval(function(){
|
||||
for(var key in connections.roomCollection) {
|
||||
var room = connections.roomCollection[key];
|
||||
if(!room.isOpen()) continue;
|
||||
room.join(self);
|
||||
clearInterval(interval);
|
||||
console.log("user %s joined room %s", self.getName(), room.getID());
|
||||
self.send("response:joinRoom", room.getID());
|
||||
}
|
||||
}, 1000);
|
||||
})*/
|
||||
|
||||
socket.on("request:matchmaking", function() {
|
||||
if(self._inQueue) return;
|
||||
matchmaking.findOpponent(self);
|
||||
});
|
||||
|
||||
socket.on("request:gameLoaded", function(data){
|
||||
console.log(data);
|
||||
connections.roomCollection[data._roomID].setReady(self);
|
||||
})
|
||||
|
||||
socket.on("set:deck", function(data) {
|
||||
console.log(data);
|
||||
if(data && data.deck){
|
||||
self.setDeck(data.deck);
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
return User;
|
||||
})();
|
||||
|
@ -1,6 +1,7 @@
|
||||
var argv = require('minimist')(process.argv.slice(2));
|
||||
var SocketCluster = require('socketcluster').SocketCluster;
|
||||
/*var SocketCluster = require('socketcluster').SocketCluster;*/
|
||||
|
||||
/*
|
||||
var socketCluster = new SocketCluster({
|
||||
workers: Number(argv.w) || 1,
|
||||
stores: Number(argv.s) || 1,
|
||||
@ -10,4 +11,34 @@ var socketCluster = new SocketCluster({
|
||||
storeController: __dirname + '/store.js',
|
||||
socketChannelLimit: 100,
|
||||
rebootWorkerOnCrash: argv['auto-reboot'] != false
|
||||
});
|
||||
});*/
|
||||
|
||||
global.connections = require("./Connections")();
|
||||
|
||||
global.matchmaking = require("./Matchmaker")();
|
||||
|
||||
global.Room = require("./Room");
|
||||
|
||||
global.User = require("./User");
|
||||
|
||||
/*global.Socket = require("./Socket");*/
|
||||
|
||||
|
||||
var app = require('http').createServer();
|
||||
global.io = require("socket.io")(app);
|
||||
|
||||
app.listen(16918);
|
||||
|
||||
io.on("connection", function(socket) {
|
||||
var user;
|
||||
connections.add(user = User(socket));
|
||||
console.log("new user ", user.getName());
|
||||
|
||||
socket.on("disconnect", function() {
|
||||
connections.remove(user);
|
||||
user.disconnect();
|
||||
console.log("user ", user.getName(), " disconnected");
|
||||
user = null;
|
||||
})
|
||||
|
||||
})
|
Loading…
Reference in New Issue
Block a user