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not-gwent-online/server/Room.js

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JavaScript
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2015-06-13 07:58:55 +00:00
var shortid = require("shortid");
var Room = (function(){
var Room = function(){
if(!(this instanceof Room)){
return (new Room());
}
/**
* constructor here
*/
this._id = shortid.generate();
this._room = [];
};
var r = Room.prototype;
/**
* methods && properties here
* r.property = null;
* r.getProperty = function() {...}
*/
r.MAX_USER = 2;
r._room = null;
r._id = null;
r.getID = function() {
return this._id;
}
r.join = function(user) {
if(this._room.lenght >= 2) return;
this._room.push(user);
user.setRoom(this);/*
user.socket.join(this._id);*/
user.joinRoom(this.getID());
if(!this.isOpen()) {
this._room.forEach(function(user) {
user.send("init:battle");
})
}
}
r.isOpen = function() {
return !(this._room.length >= 2);
}
r.send = function(event, data) {
io.to(this._id).emit(event, data);
}
r.getPlayers = function() {
return this._room;
}
return Room;
})();
module.exports = Room;