socks5ws/src/service.rs

214 lines
7.5 KiB
Rust

use tokio_util::sync::CancellationToken;
use anyhow::{anyhow, Result};
use std::{ffi::OsString, thread, time::Duration};
use windows_service::{
define_windows_service,
service::{
ServiceAccess, ServiceControl, ServiceControlAccept, ServiceErrorControl, ServiceExitCode,
ServiceInfo, ServiceStartType, ServiceState, ServiceStatus, ServiceType,
},
service_control_handler::{self, ServiceControlHandlerResult},
service_dispatcher,
service_manager::{ServiceManager, ServiceManagerAccess},
};
use crate::config::Config;
use crate::server::server_executor;
const SERVICE_NAME: &str = "socks5ws_srv";
const SERVICE_TYPE: ServiceType = ServiceType::OWN_PROCESS;
const SERVICE_DISPLAY: &str = "socks5ws proxy";
const SERVICE_DESCRIPTION: &str = "SOCKS5 proxy windows service";
trait ServiceStatusEx {
fn running() -> ServiceStatus;
fn stopped() -> ServiceStatus;
fn stopped_with_error(code: u32) -> ServiceStatus;
}
impl ServiceStatusEx for ServiceStatus {
fn running() -> ServiceStatus {
ServiceStatus {
service_type: SERVICE_TYPE,
current_state: ServiceState::Running,
controls_accepted: ServiceControlAccept::STOP,
exit_code: ServiceExitCode::Win32(0),
checkpoint: 0,
wait_hint: Duration::default(),
process_id: None,
}
}
fn stopped() -> ServiceStatus {
ServiceStatus {
current_state: ServiceState::Stopped,
controls_accepted: ServiceControlAccept::empty(),
..Self::running()
}
}
fn stopped_with_error(code: u32) -> ServiceStatus {
ServiceStatus {
exit_code: ServiceExitCode::ServiceSpecific(code),
..Self::stopped()
}
}
}
pub fn install() -> Result<()> {
let manager_access = ServiceManagerAccess::CONNECT | ServiceManagerAccess::CREATE_SERVICE;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_binary_path = std::env::current_exe()?;
let service_info = ServiceInfo {
name: SERVICE_NAME.into(),
display_name: OsString::from(SERVICE_DISPLAY),
service_type: ServiceType::OWN_PROCESS,
start_type: ServiceStartType::OnDemand,
error_control: ServiceErrorControl::Normal,
executable_path: service_binary_path,
launch_arguments: vec!["run".into()],
dependencies: vec![],
account_name: Some(OsString::from(r#"NT AUTHORITY\NetworkService"#)),
account_password: None,
};
let service = service_manager.create_service(&service_info, ServiceAccess::CHANGE_CONFIG)?;
service.set_description(SERVICE_DESCRIPTION)?;
log::info!("service installed");
Ok(())
}
pub fn uninstall() -> Result<()> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_access = ServiceAccess::QUERY_STATUS | ServiceAccess::STOP | ServiceAccess::DELETE;
let service = service_manager.open_service(SERVICE_NAME, service_access)?;
let service_status = service.query_status()?;
if service_status.current_state != ServiceState::Stopped {
log::warn!("stopping service");
service.stop()?;
// Wait for service to stop
thread::sleep(Duration::from_secs(5));
}
service.delete()?;
log::warn!("service deleted");
Ok(())
}
pub fn stop() -> Result<()> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_access = ServiceAccess::QUERY_STATUS | ServiceAccess::STOP;
let service = service_manager.open_service(SERVICE_NAME, service_access)?;
let service_status = service.query_status()?;
if service_status.current_state != ServiceState::Stopped {
log::info!("stopping service");
service.stop()?;
}
Ok(())
}
pub fn start() -> Result<()> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_access = ServiceAccess::QUERY_STATUS | ServiceAccess::START;
let service = service_manager.open_service(SERVICE_NAME, service_access)?;
let service_status = service.query_status()?;
if service_status.current_state != ServiceState::Running {
log::info!("start service");
service.start(Vec::<&str>::new().as_slice())?;
}
Ok(())
}
pub fn run() -> Result<()> {
// Register generated `ffi_service_main` with the system and start the service, blocking
// this thread until the service is stopped.
log::info!("service run");
service_dispatcher::start(SERVICE_NAME, ffi_service_main)?;
Ok(())
}
// Generate the windows service boilerplate.
// The boilerplate contains the low-level service entry function (ffi_service_main) that parses
// incoming service arguments into Vec<OsString> and passes them to user defined service
// entry (my_service_main).
define_windows_service!(ffi_service_main, my_service_main);
// Service entry function which is called on background thread by the system with service
// parameters. There is no stdout or stderr at this point so make sure to configure the log
// output to file if needed.
pub fn my_service_main(_arguments: Vec<OsString>) {
if let Err(e) = run_service() {
log::error!("error: {}", e);
}
}
pub fn run_service() -> Result<()> {
// Create a cancellation token to be able to cancell server
let control_token = CancellationToken::new();
let server_token = control_token.child_token();
// Define system service event handler that will be receiving service events.
let event_handler = move |control_event| -> ServiceControlHandlerResult {
match control_event {
// Notifies a service to report its current status information to the service
// control manager. Always return NoError even if not implemented.
ServiceControl::Interrogate => ServiceControlHandlerResult::NoError,
// Handle stop
ServiceControl::Stop => {
log::info!("service stop event received");
control_token.cancel();
ServiceControlHandlerResult::NoError
}
_ => ServiceControlHandlerResult::NotImplemented,
}
};
// Register system service event handler.
// The returned status handle should be used to report service status changes to the system.
let status_handle = service_control_handler::register(SERVICE_NAME, event_handler)?;
// Tell the system that service is running
status_handle.set_service_status(ServiceStatus::running())?;
let cfg = Config::get();
log::info!("start with config: {:#?}", cfg);
let result = std::thread::spawn(move || server_executor(cfg, server_token)).join();
log::info!("server thread stoped");
// join() => Err(), when thread panic
if let Err(e) = result {
log::error!("server panic: {:#?}", e);
status_handle.set_service_status(ServiceStatus::stopped_with_error(1))?;
return Err(anyhow!("server panic"));
}
// join() => Ok(Err()), when server executor error
if let Err(e) = result.unwrap() {
log::error!("server error: {:#?}", e);
status_handle.set_service_status(ServiceStatus::stopped_with_error(2))?;
return Err(anyhow!("server error"));
}
// Tell the system that service has stopped.
status_handle.set_service_status(ServiceStatus::stopped())?;
log::info!("service stoped");
Ok(())
}